I created a mesh with several meshgroups and assigned a texture for one meshgroup. I created additional texture maps, namely REFL, SPEC, METAL and RGHN. In game all meshgroups are reflective. Deleting the metal map fixes the issue, but it's not a solution, of course.
Screenshots:
https://www.orbiter-forum.com/threads/mesh-making-with-blender.41869/post-628383
Orbiter 2024.