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Metal map is applied to all meshgroups #582

@MishaPhysics

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@MishaPhysics

I created a mesh with several meshgroups and assigned a texture for one meshgroup. I created additional texture maps, namely REFL, SPEC, METAL and RGHN. In game all meshgroups are reflective. Deleting the metal map fixes the issue, but it's not a solution, of course.

Screenshots:
https://www.orbiter-forum.com/threads/mesh-making-with-blender.41869/post-628383

Orbiter 2024.

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