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Description
Hello!
I just started playing with VRX simulation environment and, first of all, I'd like to thank you for your work, it's cool to have an opportunity to experiment with marine robotics.
I noticed an issue with some joints starting to oscillate if you "shake" WAM-V a bit. It's visible with a naked eye and also affects data readings, for example IMU. The ball shooter is the most prominent feature, but other axes are also shaking in RViz, it's a bit harder to see, though.
The issue affects following axes:
- wamv/ball_shooter_base_joint
- wamv/ball_shooter_launcher_joint
- wamv/gps_wamv_joint
- wamv/imu_wamv_joint
- wamv/receiver_pinger_joint
It looks like this happens because these axes have zero damping and friction, probably they should be damped or made fixed instead of revolute.
To Reproduce
- Run
ros2 launch vrx_gz competition.launch.py - Next, do some high-G maneuvers using gamepad or run
ros2 topic pub -1 /wamv/thrusters/left/thrust std_msgs/msg/Float64 {"data: 1000."} && ros2 topic pub -1 /wamv/thrusters/right/thrust std_msgs/msg/Float64 {"data: 1000."} && ros2 topic pub -1 /wamv/thrusters/left/thrust std_msgs/msg/Float64 {"data: 0."} && ros2 topic pub -1 /wamv/thrusters/right/thrust std_msgs/msg/Float64 {"data: 0."} - Repeat step 2 until the ball shooter begins to oscillate in Gazebo, one time is typically enough.
System Configuration:
- OS: vrx-devel:v3.0.4
- ROS Version: ROS 2, Jazzy
- Gazebo Version: 8.9/8.10, the behaviour is the same with the stock image which has Gazebo 8.9 and with Gazebo updated to 8.10.
screencast.mp4
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