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fog_params_tutorial
M1chaelM edited this page Jul 31, 2023
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- Fog can be specified as an element of
<scene>. See the sdformat spec for details.
The steps outlined in this tutorial are not currently producing the expected effect. Thank you for your patience while we troubleshoot this issue.
Open vrx/vrx_gz/worlds/sydney_regatta.sdf and add fog to the scene:
<scene>
<sky></sky>
<grid>false</grid>
<ambient>1.0 1.0 1.0</ambient>
<background>0.8 0.8 0.8</background>
<fog>
<type>linear</type>
<color>1 1 1 1</color>
<start>1</start>
<end>100</end>
<density>1</density>
</fog>
</scene>
Recompile your workspace:
cd <VRX_WS>
colcon build --merge-install
Launch the simulation:
ros2 launch vrx_gz competition.launch.py world:=sydney_regatta
The scene should now have fog.
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