Phaser v3.80.1 #6749
photonstorm
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Phaser v3.80.1
#6749
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Please also see the 3.80 Change Log for details about the major 3.80 release.
Bug Fixes
RenderTexturecrashing in the presence of a light.Shader.setRenderToTexture()after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.TextureSource.setFlipYalways updates the texture.flipYfrom render textures inShaderandDynamicTexture.TouchManagerthat would prevent clicks from outside the game window from being registered. Fix After updating to Phaser 3.80 using Capacitor and Ionic #6747 (thanks @ulsoftnaver @jaxtheking)Updates
onMouseUpWindowandonMouseDownWindowin theMouseManagerso they now check forsourceCapabilities.firesTouchEventsand if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents)This discussion was created from the release Phaser v3.80.1.
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