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Fix IMod descriptions, update assembly info
1 parent ab4d2e3 commit 0938004

3 files changed

Lines changed: 5 additions & 5 deletions

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Ray2Mod/Components/HookManager.cs

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@@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using Ray2Mod.Game;
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using Ray2Mod.Game.Functions;
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namespace Ray2Mod.Components
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{

Ray2Mod/IMod.cs

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@@ -4,13 +4,15 @@ public interface IMod
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{
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/// <summary>
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/// Runs before the game is loaded and passes the remote interface to the mod.
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/// Note: While most function hooks can be created at this point,
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/// variables are probably not initialized yet.
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/// </summary>
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/// <param name="remoteInterface"></param>
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void Initialize(RemoteInterface remoteInterface);
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/// <summary>
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/// Runs after the game is loaded.
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/// All function hooks should be created here.
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/// Most variables and pointers should be initialized at this point.
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/// </summary>
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void Run();
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}

Ray2Mod/Properties/AssemblyInfo.cs

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]
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[assembly: AssemblyVersion("1.2.0.0")]
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[assembly: AssemblyFileVersion("1.2.0.0")]

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