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sh_umsg_to_net.lua
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206 lines (163 loc) · 3.7 KB
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-- https://github.com/SuperiorServers/dash/blob/master/lua/dash/libraries/usermessage.lua
if SERVER then
local message = {}
local pooled = {}
util.AddNetworkString'umsg.SendLua'
util.AddNetworkString'umsg.UnPooled'
function SendUserMessage(name, recipients, ...)
umsg.Start(name, recipients)
for k, v in pairs({...}) do
local t = type(v)
if t == 'string' then
umsg.String(v)
elseif IsEntity(v) then
umsg.Entity(v)
elseif t == 'number' then
umsg.Long(v)
elseif t == 'Vector' then
umsg.Vector(v)
elseif t == 'Angle' then
umsg.Angle(v)
elseif t == 'boolean' then
umsg.Bool(v)
else
ErrorNoHalt('SendUserMessage: Couldn\'t send type ' .. t .. '\n')
end
end
umsg.End()
end
function BroadcastLua(lua)
net.Start('umsg.SendLua')
net.WriteString(lua)
net.Broadcast()
end
debug.getregistry().Player.SendLua = function(self, lua)
net.Start('umsg.SendLua')
net.WriteString(lua)
net.Send(self)
end
function umsg.PoolString(name)
if not pooled[name] then
util.AddNetworkString('umsg.' .. name)
pooled[name] = true
end
end
function umsg.Start(name, recipients)
local t = type(recipients)
if t == 'CRecipientFilter' then
message = recipients:GetPlayers()
elseif (t == 'Player') or (t == 'table') then
message = recipients
else
message = player.GetAll()
end
if pooled[name] then
net.Start('umsg.' .. name)
else
umsg.PoolString(name)
net.Start('umsg.UnPooled')
net.WriteString(name)
end
end
function umsg.End()
net.Send(message)
end
function umsg.Angle(value)
net.WriteAngle(value)
end
function umsg.Bool(value)
net.WriteBool(value)
end
function umsg.Char(value)
net.WriteInt(isstring(value) and string.char(value) or value, 8)
end
function umsg.Entity(value)
net.WriteEntity(value)
end
function umsg.Float(value)
net.WriteFloat(value)
end
function umsg.Long(value)
net.WriteInt(value, 32)
end
function umsg.Short(value)
net.WriteInt(value, 16)
end
function umsg.String(value)
net.WriteString(value)
end
function umsg.Vector(value)
net.WriteVector(value)
end
function umsg.VectorNormal(value)
net.WriteVector(value)
end
else
usermessage = {}
local hooks = {}
net.Receive('umsg.SendLua', function()
RunString(net.ReadString())
end)
net.Receive('umsg.UnPooled', function(len, ...)
usermessage.IncomingMessage(net.ReadString())
end)
function usermessage.Hook(name, callback, ...)
if SERVER then
umsg.PoolString(name)
return
end
hooks[name] = {}
hooks[name].Function = function()
callback(usermessage, unpack(hooks[name].PreArgs))
end
hooks[name].PreArgs = {...}
net.Receive('umsg.' .. name, function(len)
usermessage.IncomingMessage(name)
end)
end
function usermessage.GetTable()
return hooks
end
function usermessage.IncomingMessage(name)
if hooks[name] then
hooks[name].Function()
else
Msg('Warning: Unhandled usermessage \'' .. name .. '\'\n')
end
end
function usermessage:ReadAngle()
return net.ReadAngle()
end
function usermessage:ReadBool()
return net.ReadBool()
end
function usermessage:ReadChar()
return net.ReadInt(8)
end
function usermessage:ReadEntity()
return net.ReadEntity()
end
function usermessage:ReadFloat()
return net.ReadFloat()
end
function usermessage:ReadLong()
return net.ReadInt(32)
end
function usermessage:ReadShort()
return net.ReadInt(16)
end
function usermessage:ReadString()
return net.ReadString()
end
function usermessage:ReadVector()
return net.ReadVector()
end
function usermessage:ReadVectorNormal()
local v = net.ReadVector()
v:Normalize()
return v
end
function usermessage:Reset()
ErrorNoHalt('usermessage:Reset() is not supported!')
end
end