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---------------------------------------------------------------------------------------------------
Version: 0.9.1
Date: 2026-01-25
Technical:
- BREAKING: Removed obsolete safety.lua synchronous wrapper module
- Remote interfaces (export_platform, export_platform_to_file) now return job_id instead of data
- Fully async architecture - all exports/imports use AsyncProcessor job queue
- File writing now handled in async completion handler
- Removed legacy pending_platform_imports synchronous polling system
Documentation:
- Updated all documentation to reflect async-first architecture
- Removed safety.lua references from file trees and module lists
Impact:
- Cleaner codebase without redundant abstraction layers
- Better error handling via job status tracking
- No blocking operations during export/import
---------------------------------------------------------------------------------------------------
Version: 1.0.98
Date: 2026-01-17
Features:
- Ghost entities now fully preserved (blueprinted buildings not yet constructed)
- Tile ghosts preserved (blueprinted tiles/flooring not yet placed)
- Item request proxies preserved (construction material delivery requests)
- Complete construction planning state now exported and restored
Technical:
- Added entity-ghost handler: captures ghost_name, ghost_type, item_requests, quality
- Added tile-ghost handler: captures ghost_name for planned tiles
- Added item-request-proxy handler: captures requests, insert_plan, target position
- Updated deserializer to create ghosts with inner_name parameter
Impact:
- Blueprint planning work is not lost during platform transfer
- Construction bots will resume building from blueprints after import
- Upgrade planner markings and deconstruction orders preserved
---------------------------------------------------------------------------------------------------
Version: 1.0.97
Date: 2026-01-17
Features:
- CRITICAL: Space platform schedule now exported and restored (stations, wait conditions, interrupts)
- Platform thrust mode preserved (automatic vs paused)
- Complete platform navigation state restored
Technical:
- Extract platform.schedule (PlatformSchedule with records and interrupts)
- Extract platform.paused (thrust control)
- Restore settings after platform creation in remote-interface
Impact:
- Platforms retain their travel routes (to planets/space locations)
- Thrust settings preserved (won't unexpectedly start/stop)
- Schedule interrupts and wait conditions fully restored
- Request groups for platform schedule preserved
Data Structure:
- Platform schedule: stations, wait_conditions, interrupts, temporary_stops
- Thrust mode: boolean (true = paused, false = automatic)
---------------------------------------------------------------------------------------------------
Version: 1.0.96
Date: 2026-01-17
Features:
- Belt lane separation: Items on left vs right lanes now tracked separately
- Accurate belt balancer restoration (lane information preserved)
- Quality tracking for belt items (per-lane quality support)
Technical:
- extract_belt_items() now returns per-lane array structure
- Deserializer updated to restore items to correct lanes (line 1 vs line 2)
- Backward compatibility maintained for old export format
Impact:
- Belt balancers restore accurately (items return to correct lanes)
- Lane-specific designs preserved (left/right lane separation)
- Quality belts work correctly (quality tracked per lane)
Data Structure:
- OLD: {item_name = total_count} (combined lanes)
- NEW: [{line=1, items=[{name, count, quality}]}, {line=2, items=[...]}] (separate lanes)
---------------------------------------------------------------------------------------------------
Version: 1.0.95
Date: 2026-01-17
Features:
- CRITICAL: Vehicle equipment grids now extracted (cars, tanks, spidertrons, locomotives)
- Equipment in vehicle grids fully preserved (exoskeletons, shields, reactors, etc.)
- Equipment with inventories preserved (burner equipment fuel)
- Spidertron autopilot destination preserved
Technical:
- Added car handler with equipment grid extraction
- Added spider-vehicle handler with equipment grid and autopilot
- Enhanced train handler with equipment grid support (Space Age locomotives)
- Equipment grid restoration for entity grids (not just item grids)
Impact:
- Vehicles with equipment no longer lose their equipment on export
- Space Age locomotive equipment preserved
- Spidertron exoskeletons, shields, reactors fully tracked
- Equipment burner fuel inventories recursively captured
Bugfixes:
- Fixed missing equipment grid export for entity-based grids (was only capturing item-based)
---------------------------------------------------------------------------------------------------
Version: 1.0.94
Date: 2026-01-17
Bugfixes:
- CRITICAL: Added missing defines.inventory.cargo_bay (Space Age platform cargo)
- Without this fix, all items in space platform cargo bays would be lost on export!
Technical:
- Now scanning 69 inventory types (was 68)
- Complete inventory coverage verified for Space Age
Impact:
- Space platform cargo bay items now properly exported/imported
- Zero item loss guarantee restored for platform cargo
---------------------------------------------------------------------------------------------------
Version: 1.0.93
Date: 2026-01-17
Features:
- CRITICAL: Spoilage tracking for Space Age items (spoil_percent, spoil_result)
- Agricultural science packs preserve spoilage state
- Yumako, jelly nuts, nutrients preserve freshness
- Bioflux and other spoilable items fully tracked
Technical:
- Added spoil_percent (0.0 = fresh, 1.0 = about to spoil)
- Added spoil_result (what item becomes when spoiled)
- Spoilage restored in both main and nested inventories
Impact:
- Space Age biological items now preserve freshness across platform transfers
- No more losing spoilage progress on import
- Agricultural science production timing accurate
Notes:
- Fluids already capture temperature (steam, cryogenic fluids) ✅
- All 68 inventory types covered (comprehensive) ✅
- Item state fully preserved (health, durability, ammo, spoilage) ✅
---------------------------------------------------------------------------------------------------
Version: 1.0.92
Date: 2026-01-17
Features:
- CRITICAL: Complete circuit network preservation (red/green wires)
- CRITICAL: Power network preservation (copper cables between poles)
- CRITICAL: Complete control behavior settings (all circuit conditions, filters, signals)
- CRITICAL: Logistic requests preservation (requester/buffer chests)
- CRITICAL: Entity filters preservation (filter inserters, splitters, cargo wagons, loaders)
- Train station custom names (backer_name)
- Rocket silo auto-launch setting
- Gate open state
- Agricultural tower planting position (Space Age)
- Entity tags (custom mod data)
- Infinity container filters (creative mode)
Architecture:
- New module: scanners/connection-scanner.lua (wire connections, control behavior extraction)
- Import now 14-step process (added control behavior, filters, connections restoration)
- Connection restoration after entity creation (proper entity_map lookup)
Technical:
- Circuit connections use entity_id with position fallback
- Power connections restored for electric poles only
- Control behavior safely sets all properties with pcall
- Constant combinator signals fully preserved
- Selector combinator support (2.0+)
Impact:
- Circuit logic now fully preserved (was 100% lost)
- Power grids automatically reconnect (was manual rewiring)
- All entity configurations preserved (filters, conditions, signals)
- 60-70% functionality improvement for complex factories
---------------------------------------------------------------------------------------------------
Version: 1.0.91
Date: 2026-01-17
Features:
- MAJOR: Complete item metadata serialization (blueprint strings, health, ammo, labels)
- Added blueprint/book export string support (slot.export_stack() → slot.import_stack())
- Added nested inventory support (spidertron remotes, items-with-inventory)
- Added item health tracking (damaged armor, vehicles)
- Added ammo count tracking (partial magazines)
- Added item label and color support (custom-labeled items)
- Added custom description support (tagged items)
- Enhanced equipment grid serialization (burner fuel state, grid dimensions)
Improvements:
- Recursive inventory scanning for deeply nested items
- Equipment burner inventories now fully serialized
- Blueprint planners, upgrade planners, and deconstruction planners fully preserved
- Import now restores all item metadata (was only restoring name/count/quality)
Technical:
- New function: InventoryScanner.extract_nested_inventory() (recursive)
- New function: Deserializer.restore_nested_inventory() (recursive)
- Enhanced equipment grid format: {width, height, equipment[]}
- Backward compatible with old equipment grid format (array only)
Impact:
- Blueprints in chests now preserve their designs (was blank blueprints)
- Damaged items preserve health values
- Partially-used magazines preserve ammo counts
- Spidertron remotes preserve waypoints
---------------------------------------------------------------------------------------------------
Version: 1.0.90
Date: 2026-01-17
Refactoring:
- MAJOR: Complete code reorganization into hierarchical structure
- Split control.lua (936 lines → 49 lines + 4 new files)
- Split util.lua (441 lines → 40 lines + 4 focused modules)
- Created directory structure: interfaces/, core/, scanners/, utils/, validators/
- Moved 15 files to appropriate categories
- Updated 20+ require() statements (scripts.X → category.X)
Documentation:
- Created comprehensive README.md with architecture guide
- Documents module responsibilities, data formats, usage examples
- Includes development guide and troubleshooting section
Code Quality:
- Reduced largest file from 936 lines to 635 lines (async-processor.lua)
- All modules now 40-323 lines (focused, maintainable)
- Clear separation of concerns (interfaces, core logic, scanners, utilities)
---------------------------------------------------------------------------------------------------
Version: 1.0.88
Date: 2026-01-16
Features:
- Added tile support for platform imports/exports
- Added file-based async import API (import_platform_file_async)
- Optimized chunked import RCON output (suppressed plugin load messages)
- Added progress indicators for chunk uploads (every 10 chunks)
Bugfixes:
- Fixed quality property read-only error (now set during entity creation)
- Fixed productivity_bonus read-only error (wrapped in pcall)
- Fixed unknown item crashes during import (graceful skip with logging)
- Fixed platform surface validation in async export/import
- Fixed platform activation with apply_starter_pack() on import
Performance:
- Tiles now placed in single batch operation (faster than per-tile)
- Reduced RCON spam from 59+ messages to progress indicators only
Technical:
- Async processor now validates surfaces before operations
- Import places tiles before entities (correct layer order)
- Enhanced debug logging for tile placement operations
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2025-12-26
Features:
- Initial release
- Complete platform state serialization to JSON
- Export all entities with positions, orientations, and settings
- Export all items from inventories, belts, inserters, and ground
- Export all fluids with amounts and temperatures
- Item verification system to ensure zero loss/duplication
- Import/restore platforms from JSON
- Clustorio remote interface integration
- Docker testing environment for development
Major Features:
- Zero item loss guarantee with verification checksums
- Support for quality items and fluid temperatures
- Complete entity state preservation (recipes, schedules, settings)
- Atomic export/import operations with error handling