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LineTripperHolder.cpp
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56 lines (49 loc) · 1.08 KB
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#include <cstdlib>
#include "LineTripperHolder.h"
#include "LineTripper.h"
LineTripperHolder::LineTripperHolder()
{
}
LineTripperHolder::~LineTripperHolder()
{
}
void LineTripperHolder::AddLineTripper()
{
addObj(new LineTripper());
}
GLuint LineTripperHolder::setupFragmentShader(){
const GLchar* fragmentSource =
"#version 330 core\n"
"out vec4 outColor;"
"void main() {"
" outColor = vec4(0.0, .2, 1.0, 1.0);"//RGBA
"}";
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fragmentSource, NULL);
glCompileShader(fragmentShader);
checkShader(fragmentShader);
return fragmentShader;
}
GLuint LineTripperHolder::setupGeometry(){
GLuint vbo;
float vertices[] = {
0,8,
-5,0,
15,0,
0,-8,
//end triangles, on to lines
0,2,
-10,2,
0,-2,
-10,-2
};
glGenBuffers(1, &vbo); // Generate 1 buffer
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
return vbo;
}
void LineTripperHolder::draw()
{
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_LINES, 4, 4);
}