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locker.cpp
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58 lines (48 loc) · 1.74 KB
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/* libClunk - cross-platform 3D audio API built on top SDL library
* Copyright (C) 2007-2008 Netive Media Group
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "locker.h"
namespace {
SDL_AudioDeviceID current_audio_device_id = 0;
}
SDL_AudioDeviceID clunk::get_audio_device_id() {
return current_audio_device_id;
}
void clunk::set_audio_device_id(SDL_AudioDeviceID device_id) {
current_audio_device_id = device_id;
}
void clunk::lock_audio() {
SDL_AudioDeviceID device_id = get_audio_device_id();
if (device_id != 0)
SDL_LockAudioDevice(device_id);
}
void clunk::unlock_audio() {
SDL_AudioDeviceID device_id = get_audio_device_id();
if (device_id != 0)
SDL_UnlockAudioDevice(device_id);
}
clunk::AudioLocker::AudioLocker() : device_id(get_audio_device_id()) {
if (device_id != 0)
SDL_LockAudioDevice(device_id);
}
clunk::AudioLocker::AudioLocker(SDL_AudioDeviceID device_id) : device_id(device_id) {
if (device_id != 0)
SDL_LockAudioDevice(device_id);
}
clunk::AudioLocker::~AudioLocker() {
if (device_id != 0)
SDL_UnlockAudioDevice(device_id);
}