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Custom assets are not just some datatype, they also act like an importer, or a parser.

What I want to know is whether Stride provides a way to generate asset files directly from an external C# console application

There is nothing special about 'asset files', they are just Yaml with a few additional serialization features. You can reference Stride's yaml serializer in an application and use it to produce them. I don't see why you would want to do that though, you could create your asset like shown in that document, and like Stride's models, textures and audio asset, have a path field on that asset that points to the JSON file the asset should handle. Then in DoCommandOverride you would o…

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@HuangMiu
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@Eideren
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