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How To Best Handle Worldspace UI For VR #3062

@TKTSWalker

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@TKTSWalker

I'm working on a Stride3D project and would like to render a number of UIs onto the screen for VR. However, the setup of a render texture for each page gets extremely taxing. Is there any way to do so in a better way?

I wanted to use the UI object but that does not seem to work unfortunately.

I would be fine with using sprites and the like to create a UI system template, turn it into a prefab and open source it but i'm on a time budget to have a project completed by March.

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