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Run Strat ID, Tech ID, and Notable ID Generator & Autoformatter (#2252)
Co-authored-by: blkerby <[email protected]>
1 parent 6b9ba24 commit 8da7938

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4 files changed

+18
-10
lines changed

4 files changed

+18
-10
lines changed

region/maridia/inner-yellow/Maridia Elevator Room.json

Lines changed: 8 additions & 5 deletions
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@@ -1080,6 +1080,7 @@
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]
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},
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{
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"id": 58,
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"link": [2, 3],
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"name": "Dodge Rippers Space Jump",
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"requires": [
@@ -1094,6 +1095,7 @@
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]
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},
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{
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"id": 59,
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"link": [2, 3],
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"name": "Dodge Rippers IBJ",
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"requires": [
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"canStaggeredIBJ",
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{"or": [
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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]}
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],
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"note": [
@@ -1334,6 +1336,7 @@
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]
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},
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{
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"id": 60,
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"link": [2, 4],
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"name": "G-Mode Morph IBJ, Dodge Rippers",
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"requires": [
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"canStaggeredIBJ",
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{"or": [
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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]}
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],
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"note": [
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"Positioning so that Samus will be against the right wall of the shaft,",
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"use precise Bomb placements to IBJ while dodging the Rippers."
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]
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"use precise Bomb placements to IBJ while dodging the Rippers."
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]
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},
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{
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"id": 37,
@@ -1477,7 +1480,7 @@
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]
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}
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],
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"nextStratId": 58,
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"nextStratId": 61,
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"nextNotableId": 2,
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"devNote": [
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"FIXME: A 2->3 'Come In Shinecharging, Leave Shinecharged' strat is theoretically possible",

region/norfair/crocomire/Crocomire's Room.json

Lines changed: 2 additions & 1 deletion
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@@ -681,6 +681,7 @@
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"note": "With a precise enough jump and a quick airball, it's possible to avoid acid damage without a shinespark or wall jump."
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},
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{
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"id": 53,
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"link": [4, 3],
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"name": "Hi-Jump Bomb Acid Escape",
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"requires": [
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]
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}
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],
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"nextStratId": 53,
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"nextStratId": 54,
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"nextNotableId": 2
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}

region/norfair/east/Bubble Mountain.json

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@@ -847,6 +847,7 @@
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"flashSuitChecked": true
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},
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{
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"id": 222,
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"link": [2, 1],
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"name": "Frozen Waver, Normalized Room Entry",
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"entranceCondition": {
@@ -1588,6 +1589,7 @@
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"unlocksDoors": [{"types": ["ammo"], "requires": []}]
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},
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{
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"id": 223,
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"link": [2, 7],
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"name": "Frozen Waver, Normalized Room Entry",
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"entranceCondition": {
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"note": "A tricky, delayed walljump makes it possible to climb to top right in-room, with nothing."
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}
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],
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"nextStratId": 222,
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"nextStratId": 224,
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"nextNotableId": 4
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}

region/norfair/west/Ice Beam Gate Room.json

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -669,12 +669,13 @@
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"devNote": "Theoretically this can be done with 4 tiles (technically even 3.4375 tiles) but would require higher movement tech."
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},
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{
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"id": 83,
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"link": [2, 4],
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"name": "Speedy Crouch Gate Clip",
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"entranceCondition": {
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"comeInRunning": {
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"minTiles": 11,
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"speedBooster": true
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"speedBooster": true,
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"minTiles": 11
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}
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},
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"requires": [
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]
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},
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{
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"id": 84,
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"link": [4, 2],
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"name": "Arm Pump Crouch Gate Clip",
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"entranceCondition": {
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]
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}
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],
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"nextStratId": 83,
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"nextStratId": 85,
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"nextNotableId": 7
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}

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