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lines changed Original file line number Diff line number Diff line change 10801080 ]
10811081 },
10821082 {
1083+ "id" : 58 ,
10831084 "link" : [2 , 3 ],
10841085 "name" : " Dodge Rippers Space Jump" ,
10851086 "requires" : [
10941095 ]
10951096 },
10961097 {
1098+ "id" : 59 ,
10971099 "link" : [2 , 3 ],
10981100 "name" : " Dodge Rippers IBJ" ,
10991101 "requires" : [
11021104 " canStaggeredIBJ" ,
11031105 {"or" : [
11041106 " canBeVeryPatient" ,
1105- {"enemyDamage" : {"enemy" : " Ripper" , "type" : " contact" , "hits" : 3 }}
1107+ {"enemyDamage" : {"enemy" : " Ripper" , "type" : " contact" , "hits" : 3 }}
11061108 ]}
11071109 ],
11081110 "note" : [
13341336 ]
13351337 },
13361338 {
1339+ "id" : 60 ,
13371340 "link" : [2 , 4 ],
13381341 "name" : " G-Mode Morph IBJ, Dodge Rippers" ,
13391342 "requires" : [
13421345 " canStaggeredIBJ" ,
13431346 {"or" : [
13441347 " canBeVeryPatient" ,
1345- {"enemyDamage" : {"enemy" : " Ripper" , "type" : " contact" , "hits" : 3 }}
1348+ {"enemyDamage" : {"enemy" : " Ripper" , "type" : " contact" , "hits" : 3 }}
13461349 ]}
13471350 ],
13481351 "note" : [
13491352 " Positioning so that Samus will be against the right wall of the shaft," ,
1350- " use precise Bomb placements to IBJ while dodging the Rippers."
1351- ]
1353+ " use precise Bomb placements to IBJ while dodging the Rippers."
1354+ ]
13521355 },
13531356 {
13541357 "id" : 37 ,
14771480 ]
14781481 }
14791482 ],
1480- "nextStratId" : 58 ,
1483+ "nextStratId" : 61 ,
14811484 "nextNotableId" : 2 ,
14821485 "devNote" : [
14831486 " FIXME: A 2->3 'Come In Shinecharging, Leave Shinecharged' strat is theoretically possible" ,
Original file line number Diff line number Diff line change 681681 "note" : " With a precise enough jump and a quick airball, it's possible to avoid acid damage without a shinespark or wall jump."
682682 },
683683 {
684+ "id" : 53 ,
684685 "link" : [4 , 3 ],
685686 "name" : " Hi-Jump Bomb Acid Escape" ,
686687 "requires" : [
853854 ]
854855 }
855856 ],
856- "nextStratId" : 53 ,
857+ "nextStratId" : 54 ,
857858 "nextNotableId" : 2
858859}
Original file line number Diff line number Diff line change 847847 "flashSuitChecked" : true
848848 },
849849 {
850+ "id" : 222 ,
850851 "link" : [2 , 1 ],
851852 "name" : " Frozen Waver, Normalized Room Entry" ,
852853 "entranceCondition" : {
15881589 "unlocksDoors" : [{"types" : [" ammo" ], "requires" : []}]
15891590 },
15901591 {
1592+ "id" : 223 ,
15911593 "link" : [2 , 7 ],
15921594 "name" : " Frozen Waver, Normalized Room Entry" ,
15931595 "entranceCondition" : {
45464548 "note" : " A tricky, delayed walljump makes it possible to climb to top right in-room, with nothing."
45474549 }
45484550 ],
4549- "nextStratId" : 222 ,
4551+ "nextStratId" : 224 ,
45504552 "nextNotableId" : 4
45514553}
Original file line number Diff line number Diff line change 669669 "devNote" : " Theoretically this can be done with 4 tiles (technically even 3.4375 tiles) but would require higher movement tech."
670670 },
671671 {
672+ "id" : 83 ,
672673 "link" : [2 , 4 ],
673674 "name" : " Speedy Crouch Gate Clip" ,
674675 "entranceCondition" : {
675676 "comeInRunning" : {
676- "minTiles " : 11 ,
677- "speedBooster " : true
677+ "speedBooster " : true ,
678+ "minTiles " : 11
678679 }
679680 },
680681 "requires" : [
12081209 ]
12091210 },
12101211 {
1212+ "id" : 84 ,
12111213 "link" : [4 , 2 ],
12121214 "name" : " Arm Pump Crouch Gate Clip" ,
12131215 "entranceCondition" : {
17101712 ]
17111713 }
17121714 ],
1713- "nextStratId" : 83 ,
1715+ "nextStratId" : 85 ,
17141716 "nextNotableId" : 7
17151717}
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