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Merge pull request #2246 from blkerby/maridia-elevator-ibj
Maridia Elevator IBJ and SpaceJump ripper dodge options
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region/maridia/inner-yellow/Maridia Elevator Room.json

Lines changed: 65 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1079,6 +1079,37 @@
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"Unmorph to retain blue speed to pass safely through the Rippers."
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]
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},
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{
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"link": [2, 3],
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"name": "Dodge Rippers Space Jump",
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"requires": [
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"SpaceJump",
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{"or": [
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{"and": [
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"HiJump",
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"canCarefulJump"
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]},
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"canTrickyJump"
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]}
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]
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},
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{
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"link": [2, 3],
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"name": "Dodge Rippers IBJ",
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"requires": [
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{"notable": "Dodge Rippers IBJ"},
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"canTrickyDodgeEnemies",
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"canStaggeredIBJ",
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{"or": [
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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]}
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],
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"note": [
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"Align with the right wall of the shaft by pressing against it.",
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"Use precise Bomb placements to IBJ while dodging the Rippers."
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]
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},
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{
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"id": 55,
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"link": [2, 3],
@@ -1229,7 +1260,11 @@
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"requires": [
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{"or": [
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"canTrivialUseFrozenEnemies",
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"canTrickyWalljump"
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"canTrickyWalljump",
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{"and": [
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"SpaceJump",
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"canTrickyJump"
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]}
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]}
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],
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"flashSuitChecked": true
@@ -1298,6 +1333,23 @@
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"Then climb the right side of the shaft and dodge the top Ripper."
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]
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},
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{
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"link": [2, 4],
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"name": "G-Mode Morph IBJ, Dodge Rippers",
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"requires": [
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{"notable": "Dodge Rippers IBJ"},
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"canTrickyDodgeEnemies",
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"canStaggeredIBJ",
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{"or": [
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"canBeVeryPatient",
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{"enemyDamage": {"enemy": "Ripper", "type": "contact", "hits": 3}}
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]}
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],
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"note": [
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"Positioning so that Samus will be against the right wall of the shaft,",
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"use precise Bomb placements to IBJ while dodging the Rippers."
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]
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},
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{
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"id": 37,
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"link": [3, 2],
@@ -1414,9 +1466,19 @@
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"flashSuitChecked": true
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}
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],
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"notables": [],
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"notables": [
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{
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"id": 1,
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"name": "Dodge Rippers IBJ",
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"wallJumpAvoid": true,
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"note": [
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"Align with the right wall of the shaft by pressing against it.",
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"Use precise Bomb placements to IBJ while dodging the Rippers."
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]
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}
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],
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"nextStratId": 58,
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"nextNotableId": 1,
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"nextNotableId": 2,
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"devNote": [
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"FIXME: A 2->3 'Come In Shinecharging, Leave Shinecharged' strat is theoretically possible",
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"with 20 shinecharge frames remaining, with HiJump + Screw Attack; but the walljump climb is very difficult."

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