|
2146 | 2146 | ], |
2147 | 2147 | "otherRequires": [], |
2148 | 2148 | "note": [ |
2149 | | - "The ability to move while maintaining Temporary Blue. This can be done by jumping, releasing angle, then doing a mid-air morph on the descent, using mockball inputs.", |
| 2149 | + "The ability to move while maintaining temporary blue. This can be done by jumping, releasing angle, then doing a mid-air morph using mockball inputs.", |
2150 | 2150 | "Afterwards, hold angle again while soft unmorphing and continue to hold angle after landing.", |
2151 | | - "Hold forward the entire time while morphed after the mockball inputs to prevent losing Temporary Blue.", |
2152 | | - "It is possible to use this alongside canXRayTurnaround to change directions during a Temporary Blue chain." |
| 2151 | + "Hold forward the entire time while morphed after the mockball inputs to prevent losing temporary blue.", |
| 2152 | + "In particular, forward must still be held when starting to unmorph", |
| 2153 | + "but must be released before the unmorph animation finishes (a 7-frame window, in air physics);", |
| 2154 | + "alternatively, if both angle-up and angle-down are held while landing, then there is no need to release forward before the unmorph animation finishes.", |
| 2155 | + "It is possible to use X-Ray to turn around during a temporary blue chain.", |
| 2156 | + "If enough fall speed can be gained to bounce when hitting the ground morphed,", |
| 2157 | + "then it is possible to unmorph after the bounce, providing a larger frame window compared to soft unmorphing directly;", |
| 2158 | + "this also allows Samus to travel a greater horizontal distance with each jump.", |
| 2159 | + "In air physics, a direct soft unmorph provides a 8-frame window in which to unmorph.", |
| 2160 | + "After that, there is a gap of 1 frame that does not work, as the game will not register an unmorph at the moment of bouncing.", |
| 2161 | + "Then there is a 20-frame window in which to unmorph after bouncing, before the second bounce.", |
| 2162 | + "Again there is a gap of 1 frame that does not work, at the moment of the second bounce.", |
| 2163 | + "Finally there are 2 frames that work after the second bounce.", |
| 2164 | + "In water physics, there is a 16-frame window for a direct soft unmorph.", |
| 2165 | + "All these frame windows can vary when landing on unlevel surfaces or slopes.", |
| 2166 | + "In air physics, a 4-tile-high space is enough to gain speed for a bounce;", |
| 2167 | + "in water physics, even a full-height jump with HiJump is not enough to get a bounce,", |
| 2168 | + "which means that bouncing is not possible except after falling a substantial distance." |
2153 | 2169 | ], |
2154 | 2170 | "extensionTechs": [ |
2155 | 2171 | { |
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