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Merge pull request #2249 from blkerby/ice-beam-crouch-gate-clip
Ice beam crouch gate clip
2 parents 7d0a9c8 + 3e68d88 commit dcf4ecd

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region/norfair/west/Ice Beam Gate Room.json

Lines changed: 64 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -403,8 +403,7 @@
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"length": 15,
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"openEnd": 0
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}
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},
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"devNote": "FIXME: It is possible to run through the room and leave with runway with a longer runway by antitapping to avoid gaining Blue, and shooting the door open with precise timing."
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}
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},
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{
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"id": 9,
@@ -669,6 +668,29 @@
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],
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"devNote": "Theoretically this can be done with 4 tiles (technically even 3.4375 tiles) but would require higher movement tech."
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},
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{
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"link": [2, 4],
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"name": "Speedy Crouch Gate Clip",
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"entranceCondition": {
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"comeInRunning": {
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"minTiles": 11,
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"speedBooster": true
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}
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},
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"requires": [
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{"notable": "Speedy Crouch Gate Clip"},
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"canCrouchGateClip"
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],
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"note": [
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"Run into the room with sufficient speed,",
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"perform a very low spin jump, and aim down to clip inside the gate."
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],
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"detailNote": [
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"This requires entering with extra run speed of at least $2.D.",
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"Ideally the spin jump should be performed by tapping jump for exactly one frame.",
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"If entering with near-minimal speed, a frame-perfect jump is required."
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]
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},
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{
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"id": 75,
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"link": [2, 4],
@@ -1185,6 +1207,28 @@
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"canMockball"
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]
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},
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{
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"link": [4, 2],
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"name": "Arm Pump Crouch Gate Clip",
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"entranceCondition": {
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"comeInNormally": {}
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},
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"requires": [
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{"notable": "Arm Pump Crouch Gate Clip"},
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"canCrouchGateClip"
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],
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"note": [
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"Arm pump while approaching the left gate from the right,",
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"perform a very low spin jump, and aim down to clip inside the gate.",
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"Failure results in a soft-lock."
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],
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"detailNote": [
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"Samus must use arm pumping to advance a minimum of about 6 pixels,",
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"to have an opportunity for a frame-perfect jump, with a single-frame tap of jump.",
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"If advancing by about 12 pixels or more, then tapping jump for 2 frames becomes possible (still frame-perfect).",
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"If advancing by about 16 pixels or more, then a 2-frame window for the jump becomes possible."
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]
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},
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{
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"id": 42,
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"link": [4, 2],
@@ -1647,8 +1691,25 @@
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"to avoid gaining blue speed until after Samus has run over the bomb blocks.",
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"Fire a shot while running, to open the door and run through."
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]
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},
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{
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"id": 5,
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"name": "Speedy Crouch Gate Clip",
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"note": [
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"Run into the room with sufficient speed,",
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"perform a very low spin jump, and aim down to clip inside the gate."
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]
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},
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{
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"id": 6,
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"name": "Arm Pump Crouch Gate Clip",
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"note": [
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"Arm pump while approaching the left gate from the right,",
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"perform a very low spin jump, and aim down to clip inside the gate.",
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"Failure results in a soft-lock."
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]
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}
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],
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"nextStratId": 83,
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"nextNotableId": 5
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"nextNotableId": 7
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}

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