Advice for real-time rendering up to 10M points (zooming and panning) #7172
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Hi, I would like to ask for some advice on best performance practice for rendering more than 1M points (up to 10M) in real-time using deck.gl. My experience at the moment gives two approaches:
Maybe there are other decisions? I appreciate any ideas :) |
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For 3D tiling, you'd need to research tiling tools. Cesium has the ION service which is excellent if that is an option. There was an effort to build an open source point cloud tiler in loaders.gl but the maintainer moved on and I am not sure if it still works: https://github.com/visgl/loaders.gl/tree/master/cpp/Model3DTiler |
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For 3D tiling, you'd need to research tiling tools. Cesium has the ION service which is excellent if that is an option. There was an effort to build an open source point cloud tiler in loaders.gl but the maintainer moved on and I am not sure …