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Description
There's a "in combat" modifier that can be applied to when this robot is destroyed
I think it should also be appliable to When this robot takes damage.
Example of use:
This robot gain as much health as it takes damage, and regen 1 health each turn
https://app.wordbots.io/card/ni6jg64e2xf
This structure move a robot and make it takes a damage
https://app.wordbots.io/card/ic12dm1md6n
Right now, you can just spam move the robot with the structure to infinitely increase its damage
Which bring another point: it could be cool if damage could be specified to be "from combat", maybe with something like an attacks keyword.
Because I may not want the catapult to buff that robot, but I could want ranged attackers to do.
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