[WIP] first batch of features data update#284
[WIP] first batch of features data update#284Freedzio wants to merge 5 commits into5e-bits:feature_specificfrom
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I also added APIReferences here and there
src/5e-SRD-Features.json
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| { | ||
| "name": "Rage", | ||
| "action_type": "bonus", | ||
| "duration": "10 turns", |
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Actions don't really have durations, effects do. I think having a duration attribute on each effect makes more sense than the action itself having a duration.
src/5e-SRD-Features.json
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| "duration": "2 turns", | ||
| "desc": "Attack rolls against you have advantage until the end of your next turn" | ||
| "name": "Reckless Attack", | ||
| "desc": "When you make your first attack on your turn...", |
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This should be the full description of the action. From the SRD:
When you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you
advantage on melee weapon attack rolls using
Strength during this turn, but attack rolls against
you have advantage until your next turn.
src/5e-SRD-Features.json
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| "url": "/api/conditions/exhaustion", | ||
| "level": 1 | ||
| "name": "Frenzy", | ||
| "desc": "When you enter rage, you can go into frenzy instead", |
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Use the description from the SRD:
You go into a frenzy when you rage. For
the duration of your rage you can make a single
melee weapon attack as a bonus action on each of
your turns after this one. When your rage ends, you
suffer one level of exhaustion (as described in
appendix PH-A).
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ok. I've also split it into an array
src/5e-SRD-Features.json
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| "name": "Frenzy", | ||
| "desc": "When you enter rage, you can go into frenzy instead", | ||
| "action_type": "bonus", | ||
| "duration": "10 turns", |
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Same thing with duration as above.
| "desc": "When you enter rage, you can go into frenzy instead", | ||
| "desc": [ | ||
| "You go into a frenzy when you rage. For the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix PH-A)", | ||
| " If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix PH-A)." |
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Seems like the second item here is a duplicate.
I took the liberty of deleting the template.
The structures (besides the ones discussed with @fergcb) are experimental, so I expect a lot of comments :P