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Before running:

  1. Move resources to the build directory (cmake-build-debug/nebula or cmake-build-release/nebula)
    1. Move .hair files to build directory.
    2. Move .ttf (font) file to build directory.
  2. Compile shaders (e.g. using the provided Python script)
    This script will compile shaders and move them to the build directories.
    cd shader
    py ./nbl_shader_util.py

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Hair rendering based on mesh shading pipelines.

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