Add configurable up axis and iso surface inversion for 3D mesh previews #169
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Node editor lacked options to match different engine coordinate systems and control iso surface density direction for 3D mesh previews.
Changes
UI Controls
Coordinate Transformation
TransformCoordinates()remaps vertex positions based on selected axis:(x, y, z)(no-op)(x, -z, y)(y, z, x)Iso Surface Logic
IsSolid()wraps density comparison with inversion support:density <= isoSurfacedensity >= isoSurfaceImplementation
Updated
BuildDatastruct withupAxisandinvertIsoSurfacefields. ExtendedAddQuadAO()signature to accept inversion flag for ambient occlusion calculations.Original prompt
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