Engine Fix: Make sure switching weapons via the actionbar doesn't bypass the weapon requirements#118
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4Luke4 wants to merge 4 commits into
Open
Engine Fix: Make sure switching weapons via the actionbar doesn't bypass the weapon requirements#1184Luke4 wants to merge 4 commits into
4Luke4 wants to merge 4 commits into
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Sounds like you can also bypass |
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Suppose the following scenario:
Observed behavior
Your character is still able to equip the axe by left clicking on the appropriate quick weapon button.
Expected behavior
Equipping a weapon via its related quick weapon button should check weapon requirements (as it would happen in the Inventory Screen).
As far as I can see, this properly occurs only in case of cursed weapons...
Notes
Requires: #116.