Destroy a magic item and absorb its power!
This mod enables you to "consume" a magic weapon, armor, or clothing item. You'll then gain experience based on the magic school(s) of the enchantment, plus a small experience gain for the enchant skill. The item is destroyed in the process.
Enchanted thrown weapons and ammo cannot be consumed this way.
This mod requires OpenMW 0.49!
While in the inventory menu, hold Shift+Alt, then "equip" the magic item. The keys are configurable.
The experience is calculated as follows:
Item charge/20 + Enchantment cost/2, multiplied with 1 + (((intelligence+enchant)/5 + luck/10)/100)
The raw experience calculated from the charge and cost is capped at 75 (Configurable), due to very high charges of some artifacts and unique items.
This calculation is very close to the “enchantment chance”. However, there is no chance of failure; the process is always successful.
The actual experience gain is affected by the skill being major, minor or miscellaneous.
In addition, a chance to fail is enabled by default. The fail chance is calculated as follows:
(100 - (( intelligence + enchant) + luck/10)) + item experience/2
Possible future features to implement:
- Enabling absorption of enchanted thrown weapons and ammo
I hope you'll enjoy my mod!
