Reorganized most of the important graphics for Stonesense#157
Reorganized most of the important graphics for Stonesense#157realSquidCoder wants to merge 8 commits intoDFHack:masterfrom
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I basically sorted it into the build menu categories and then alphabetically |
myk002
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I'm not sure what to think about this reorganization. It puts non-fort-specific resources in a fort-specific hierarchy, leading to cross-directory references and duplication of artwork files. I'm just not sure it makes sense.
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I'm not getting the motivation here, and I can't say I'm thrilled with using sibling and parent folder references |
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The ultimate goal is to split up the sprite sheets to be more specific and make it easier for new contributors. There is a duplicate image i know of (the doorandfloodgates image) but that is going to be split int to a "doors and hatches" image and the other one will be just floodgates. stuff like that is why i want this |
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its also easier to find whats missing (for me anyways) |
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Remember that for DF, the organization of the fort mode build menu is arbitrary and disjoint from the actual object definitions and relationships. |
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fair. tbh i just wanted some sorting as a proof of concept. if theres a better way, im listening |
Split images up and fixed XML to follow suit. Affected: - cages-restraints - doors-hatches - furniture - machines-fluids
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i'll need to move the contents in the images later, this is more just to show what im going to do |
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I think the consensus was that there should be few/a single sprite sheet and a flat hierarchy |
This will make adding new art easier. There are more changes needed but this is already a metric ton of changes.