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Releases: Deaod/UTComp

UTComp v20251203204525-master

03 Dec 20:45

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Pre-release
fix channel leak when controllers join/leave

UTComp v20250803142939-master

03 Aug 14:29

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Pre-release
Add Strip Option To Build, Fix UZ2 Handling

UTComp v20250803120025-master

03 Aug 12:00

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Pre-release
Add .int To Archive

UTComp v20250802232134-master

02 Aug 23:21

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Pre-release
Batch Files Need CRLF!

UTComp v20250802223546-master

02 Aug 22:36

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Pre-release
Remove Packages That Now Come With UT2004 Minimal

UTComp v20250802223235-master

02 Aug 22:32

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Pre-release
Fix Pre-Release Name

UTComp v20250802221354-master

02 Aug 22:14

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Pre-release
Fix Changing Files Without Actually Renaming Them

UTComp Version 1.8b

05 Jul 21:05

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Changelog

  • Fix a few Accessed Nones when using NewNet SuperShockRifle
  • Made EyeHeight algorithm framerate independent
  • EyeHeight no longer moves up when spawning
  • Fix Forward Gameplay option
  • Pressing F8 on scoreboard no longer cycles through stats on stats screen

UTComp Version 1.8a

05 Jun 21:12

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Changelog

  • Rebased changes onto UTComp 1.7a instead of UTComp 1.7beta4
    • Notably fixes #1
  • Changed Release procedure to eliminate dependency on minimegatex.utx (#2)

UTComp Version 1.8

03 Jun 04:25

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Changelog

  • Added support for SuperShockRifle (not the zoom variant) to Enhanced Netcode
    • Basic InstaGib should now work with Enhanced Netcode
    • Please report missing/changed effects, ideally with screenshots or videos for comparison
  • Added server setting allowing more than one dodge while air-borne (MaxMultiDodges, Default=0)
  • Added Min/Max NetSpeed server-side settings, placing limits on NetSpeeds used by clients
  • Added new EyeHeight Algorithm, making stairs and ramps a bit more responsive
  • Preserved Fractional parts of mouse input across frames, increasing mouse input accuracy

Notes

  • ClanArena is untested
  • Vehicles are untested
  • Please treat this as a test version
  • Bug-Reports are very much welcome, Patches even more so