fix: Fix PrefabType invalid asset ID#803
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Supper-Steve wants to merge 10 commits intoExMod-Team:masterfrom
Closed
fix: Fix PrefabType invalid asset ID#803Supper-Steve wants to merge 10 commits intoExMod-Team:masterfrom
Supper-Steve wants to merge 10 commits intoExMod-Team:masterfrom
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fix: all firearm pickup
fix: - Firearm pickups - Ragdolls - HCZ OneSided & HCZ TwoSided - TantrumObj - ChaosKeycardPickup replace KeycardPickup_Chaos Obsolete all types of special holidays.(If the holiday comes, then delete ObsoleteAttribute)
louis1706
requested changes
Apr 5, 2026
louis1706
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i can get that some of these are outdated but trust me there still ragdoll and pickup in the game that you can spawn
Author
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Ragdolls have been changed to network messages |
That false they still get spawn like that but required DataInfo on them to get spawn otherwise they get an error on client |
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For Weapon is kinda the same they required to have a valid Attachement value |
Author
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So I kept the deleted types. I only fixed the wrong assetid. |
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AssetId was correct i verified rn |
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Description
Describe the changes
Fixed incorrect Asset IDs (the parameter "Asset Id" of PrefabAttribute) in PrefabType enum.
Specifically:
What is the current behavior? (You can also link to an open issue here)
Some resource IDs of
PrefabTypeentries are incorrect or duplicated, causing aNullReferenceExceptionor incorrect generation of other prefabs.What is the new behavior? (if this is a feature change)
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No
Other information:
Types of changes
Submission checklist
Patches (if there are any changes related to Harmony patches)
Other