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Enables support for configurable line width in our modern OpenGL mode, by drawing them as quads which are expanded in the vertex shader.

Credits go to Matt DesLauriers for "Drawing Lines is Hard", from which most of the shader additions were adapted from.

@publixsubfan publixsubfan requested review from tzanio and v-dobrev June 26, 2022 07:55
@publixsubfan publixsubfan marked this pull request as draft June 27, 2022 06:32
@termi-official termi-official mentioned this pull request Jul 5, 2022
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@tzanio tzanio mentioned this pull request Jun 19, 2024
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@tzanio tzanio mentioned this pull request Aug 7, 2024
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2 participants