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… without crashing, but no display and crash on exit.
…OpenDisplay call into a separate call that only runs on the rendering thread.
…nGL toolkit for RenderManager. Hard coded display size for now, will need to pass in the display size from FOSVRHMD somehow.
…resent. Now it is a blank function. Fixes black triangle in D3D11 preview window.
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This is a "beta" implementation of the OpenGL path with RenderManager.
Known issues:
The primary focus for this implementation is the Android target, where the window is created for us.