Merged
Conversation
Contributor
Author
|
SSEEdit trims NULL ONAM data when saving plugins, so I'm unable to add that to If you have a good way to add that then go for it. |
Owner
|
I haven't checked the plugins, but if they're what you need for testing, I'll accept them. |
Contributor
Author
|
Awesome, thanks for the merge. 👍 The plugins are just exactly what you had for Skyrim. I didn't really put a lot of thought into what I should make for tests, I just took what you had and converted it to SSE. 😸 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The content of the plugins and the BSA are identical to the contents of the plugins and BSA for Skyrim except they're now in the SSE format.
BSA built with Archive.exe - contains License.txt.
ESPs built with SSEEdit - contain records as described in Readme.md