raidboss: r12s initial p2 triggers and timeline#1007
raidboss: r12s initial p2 triggers and timeline#1007
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TODO: Find safe spots.
I think this makes sense since the first call is working (north/south) and it cleaves NS early on.
Now shows generic reenactment 1, but will jump to DN branch if boss clone is found first, jump to Banana Codex branch if Grotesquerie clone is found first, or go through generic output until shapes (forcejump).
Check hdg of 0 instead of -0.0001
Cases where the order could only be one strategy I replaced with a strategy detection. Some of the DN-based ones could apply to some other strategy as they do not check enough orders... although I don't know if those other strategies would be valid without vuln issues?
Changes which abilities are ignored and which ones are synced.
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The strategy detection for replication 2 does not use the location of the abilities. This creates an issue when strategies used are the flip of a matched strategy, such as Banana Codex being West oriented and the Nukemaru strategy being East oriented. The direction calls will be incorrect in Nukemaru. While a user could override the output here to correct for the flipped strategies, it may be beneficial to sort the order such that order[0] is always north and order[1] always south instead of comparing both in the current design that assumes log lines for the pairs north/south, ne/sw, e/w, and se/nw could be in random order. |
Upon further review, I realized I did retrieve in an order and then store it with order = [0, 4, 1, 5, 2, 6, 3, 7] where these represent the dirNums of each ability. This probably could use a map so that retrieving items in replication2AbilityOrder could be better understood like order[north]/order[south] instead of the order[0]/order[1]. |
This also adds a map for simplifying retrieval of what ability is where when using the replication2DirNumAbility array.
Not sure it's even viable to do some of these in reverse, but just to be complete in case of unexpected output on a final trigger.
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I'll get to adding more of the nukemaru related calls for R12S Replication 2 Locked Tether later. |
These I have been working on.
Timeline is based on network log.
Some of ideas of things TODO:
Replication 2 Nukemaru (JP Strat) config/detection. While I can probably code up something basic for it,I likely won't be able to test this but it has been added.Final AoE set could probably be adjusted as right now they are both alert bigAoes. I haven't actually looked into the damage it does, I think the damage goes up with each cast as there are more actors casting, but I never noticed an issue here.Fix replication 2 reenactment 1 in timeline, currently it is coded for DN strategy.Note: Didn't realize renaming branch would close previous PR #964 and didn't have permissions to re-open the PR.