0.3.0 Position Save&Reset
NEW FEATURES
- Positions are displayed (divided by 1000 for lisibility's sake)
- keyboard key "1" or joystick button 6 (select) do reset the positions you saved by using keyboard key "2". Custom buttons and keys implementation is planned.
- Displays 0F when a combo/blockstring is tight by a frame (accidental, but useful)
- Labtool automatically sets Xrd as the foreground window, once booted up
FIXES
- Consistency of framedata readings improved (the tool may be wrong once every twenty times now, and only by a frame)
- Using actual blockstun and hitstun values to compute gaps, you can now check your blockstrings even with the pre-block animation
- Dizzy renamed to Stun to avoid confusions with the playable character
- Stun values corrected: Johnny 7000, I-no 5500
- Leo backstance is now considered idle
NOTES
- If stuck falling on the ground indefinitely because of the position reset, you can jump to go back to normal
- For some animations, walk to cancel (blitz, notably)
BUGS
- Can crush upon character switching
- If the wrong characters are displayed, go to the menu, it should fix itself
- Playing as P2 still have some information not swapped to the correct side