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Makes mineral walls smooth with each other#32016

Merged
PollardTheDragon merged 2 commits into
ParadiseSS13:masterfrom
CRUNCH-Borg:Wall-merging
May 24, 2026
Merged

Makes mineral walls smooth with each other#32016
PollardTheDragon merged 2 commits into
ParadiseSS13:masterfrom
CRUNCH-Borg:Wall-merging

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@CRUNCH-Borg
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What Does This PR Do

Makes most mineral walls smooth with each other (Wood, uranium, gold, silver, sandstone, plasma, diamond, bananium)

Deletes the smoothing groups for these mineral walls and consolodates them under the SMOOTH_GROUP_MINERAL_WALLS group.

Puts rock turfs under the new SMOOTH_GROUP_ROCK to free up the above smooth group for this operation. The naming schema makes more sense this way.

Why It's Good For The Game

These sprites are designed to smooth together but the code was not changed to allow it to happen.

Images of changes

image

Testing

Visual inspection.

Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑
tweak: Wood, uranium, gold, silver, sandstone, plasma, diamond, bananium walls all smooth with each other.
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label May 16, 2026
@Toastical
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mmmmmmm this shit bussin, respectfully. On god. 'ppreciate this pr.

@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting approval This PR is waiting for approval internally and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally labels May 17, 2026
@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting approval This PR is waiting for approval internally labels May 19, 2026
@PollardTheDragon PollardTheDragon added this pull request to the merge queue May 24, 2026
Merged via the queue into ParadiseSS13:master with commit 5c75ddb May 24, 2026
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4 participants