Modern Abandoned Crates Are Here#553
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…appers were using a codeless locker as a "secure locker"
…stead now its these and I moved the one item it used to contain.
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crate |
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Modularisation review A lot of the changes in code/modules/mining/abandoned_crates.dm can be made modularised and then the stuff removed commented out with like 2 lines of code. There probably is a reason for this though. |
Oh, I might have missed my final commit. Ultimately, in the end the entire original ShipTest file was going to be comment blocked out, and we are just going to run our code. As for the other edits, they are mostly fixes to maps, both ship and pentest, based on the wrong pathed proc that was overlooked for 7 years. |
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Ironically this file should very much be compatible with TGStation as I used the version from the linked PR. I only added to it for the various game modes.
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So far everything seems to be working, the crates might need some rebalancing of their loot... additional sub types should be made with more loot. But otherwise no major issues or corrections. |
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Oh and eventually smaller sized faction crate sprites so that I can stop using the TG ones. |
| new /obj/item/clothing/suit/hooded/wintercoat/captain(src) | ||
| new /obj/item/clothing/suit/hooded/wintercoat/security(src) | ||
| new /obj/item/clothing/suit/hooded/wintercoat/medical(src) | ||
| if(100) // Security equipment |
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I think changing this to two randomly chosen ERT suits would be better, since it's so rare.
I'm thinking about modifying the mob ruin drops to the loss prevention suits, since there three ruins with ert suits. And ERT suits are arguably the best hardsuits in the game.
That would mean you could high roll into some really good gear by opening these, and limit ERT suits, which are becoming common enough for anyone to grab.
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Oh yah we can easily do that, I can do a if 100, then a 50/50 for the suits
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i love that you can do wordle because i can solve that way fucking faster |
Also, to make this lighter and not as restrictive... it technically doesn't even have the "it must be a word" for your guess. So literally doing stuff like "QWERT" and "UIOPL" as guesses are valid |
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About The Pull Request
This ports TGStation PR#94090 to work inside our code
Really, I just abandoned most (all) of the shiptest version of the code and took the TGStation version
When a multitool is used on a abandoned crate a UI element comes up and shows you your past guesses.
dreamseeker_RKDKbiZWQj.mp4
I added god damn wordle as an alternative game you can play.
dreamseeker_29U0XA60LA.mp4
scary-movie-shawn-wayans.mp4
I added a god damn custom game called CHECKSUM Higher/Lower
You have to guess a number between 0000 and 9999 where repeated numbers are allowed.
Your hints... Higher and Lower... And the Sum of the 4 individual digits.
0000 = 0
9999 = 36
6969 = 30
8008 = 16
Can you beat CHECKSUM in 15 guesses?
*The video doesn't freeze... I just had to calculate my possible options based on the first two digits I had, and knowing the checksum.
dreamseeker_XF8smrBiqA.mp4
Why It's Good For The Game
Its easier to get feedback from the game.
Alternative games means it can be significantly different.
Changelog
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add: Abandoned Crates have new forms of Locks. Multitools have proper interfaces with these new locks.
/:cl: