Should fix niche MC crashing infinite loop#649
Conversation
|
I see this is draft, is it TMable? |
Yah it can be TMed. The reason it is a draft is that I was still ensuring that this would fix the issue. The problem is the conditions to make the issue happen are so rare, that I have not been able to forcefully replicate the issue |
|
This PR has been inactive for a month. This means it is at risk of being auto closed in a week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Though the weirdest of circumstances, a baby gruboid can die (and thus explode) throwing another mob. If said mob flies though a gravity anomaly, the game attempts to paralyze and throw said mob. Simple mobs cant be paralyzed and are thus not thrown.
But because the explosion had the mob being thrown, it keeps attempting to throw a thrown mob. And since it cant it keeps attempting to throw a thrown mob. And since it cant it keeps attempting to throw a thrown mob.
This caused an infinite loop that caused the MC to crash 5 times in a row before finally finishing processing whatever the fuck happened.
Why It's Good For The Game
Should prevent whatever the fuck happened...
Changelog
🆑
fix: Grav Anomalies should no longer attempt to kill the universe
/:cl: