[IN WORK] Cherrypick September Part 2#664
[IN WORK] Cherrypick September Part 2#664Ossa88 wants to merge 79 commits intoPentestSS13:masterfrom
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…(#5087) Adds the Shrike-class Fast Response Frigate, a Vigilitas Interstellar vessel centered around combat (Of the PvE and PvP variety), and security contracting as a vessel of the largest security contractor in the Galaxy, with 2 new VI outfits (Captain, and 2IC (Sergeant for this vessel)). Weaponry currently present within are placeholders until the Sharplite rework is merged. *** >_Description is currently a WIP_ ><img width="574" height="766" alt="image" src="https://github.com/user-attachments/assets/c0ebf8b7-b9e5-41fc-91cf-317694ec547e" /> <details> <summary>Strongdmm photos</summary> <p align="center">Areas:</p> <img width="1152" height="1120" alt="image" src="https://github.com/user-attachments/assets/ffd09854-eccc-4f22-9695-572089bb933c" /> <p align="center">Without Areas:</p> <img width="1152" height="1120" alt="image" src="https://github.com/user-attachments/assets/58e92054-a303-4dd5-921d-6cca1fa5fdab" /> </details> Whilst Vigilitas may already have a combat related vessel ingame, it is unfortunately locked to the Loss Prevention department of VI, instead of a more broad generalist vessel. This addition changes that, giving VI players who may have wanted to play the faction outside of Nanotrasen and N + S Shipping vessel, without having to make a character who may not potentially fit with the LP department. :cl: add: Adds the Shrike-class Fast Response Frigate, a new Vigilitas Interstellar vessel. add: Adds two additional VI outfits. add: New secure safe subtype /:cl: --------- Signed-off-by: Burning02 <141873051+Burning02@users.noreply.github.com> Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> (cherry picked from commit fe325d23c208c6a95cb4c208743ef0e8b7eafa8b)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I changed the trashcan in the bridge for a photocopier and made the armoury windoor rotated inward and put a public one on the outside so you can put stuff on the table like the HOP line <img width="325" height="319" alt="image" src="https://github.com/user-attachments/assets/ca775cee-8707-4ae7-a944-6496bf62492d" /> <img width="319" height="339" alt="image" src="https://github.com/user-attachments/assets/6c1b65b8-c429-470e-a4f9-da8cf870eda3" /> ## Why It's Good For The Game photocopiers are like godsgrace to the land <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The Leyak has a photocopier now. It also has it's indoor adjusted. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit c66d67dbd54e7a4aa7ba52db2297926470b235b7)
## About The Pull Request - All-in-One tcomms in the command area - Saluki and ammo in the ERT armoury - Facemasks in both CLIP and Inteq ERT areas - Defibrillator in ERT corpsman - Renamed 7.5mm ammo can path back to 6.5 cause it was annoying - Folders and Clipboards to the fax area - Takes ammo out of the museum guns (keeps magazines) ## Why It's Good For The Game Stuff to equip ERTs with ## Changelog :cl: add: Added some misc supplies and changes to Arrowsong's ERT armoury and museum. Comms to Arrowsong /:cl: (cherry picked from commit 09b4244998b99a5b2387e9f46fb76fb88e228a5c)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request PGF being brought up to modern standards is something that's been in talks and small project bursts for a long time now, but none ever went through to the end. This PR updates all of the PGF factional sprites, WITH FULL VOX AND KEPORI SUPPORT. In addition, it updates PGF vessel maps with the new/resprited items and updates ERT/roundspawn outfits. Images below **SPRITES** <img width="698" height="417" alt="Screenshot 2025-08-26 155834" src="https://github.com/user-attachments/assets/1c43df24-2b1b-4a06-b653-f46edecda785" /> <img width="582" height="262" alt="Screenshot 2025-08-26 155845" src="https://github.com/user-attachments/assets/86fad7ee-0698-4b65-9d91-ac325cfc2e0b" /> <img width="686" height="388" alt="Screenshot 2025-08-26 155856" src="https://github.com/user-attachments/assets/7a9219d8-e3c4-4fd6-abdb-fb815a2b9589" /> <img width="584" height="384" alt="Screenshot 2025-08-26 155906" src="https://github.com/user-attachments/assets/9fc107fd-9f81-4e74-9487-6a692c79407f" /> <img width="747" height="414" alt="Screenshot 2025-08-26 155933" src="https://github.com/user-attachments/assets/1823b2f6-72ca-4bc9-bd75-2d49888c2a5a" /> <img width="770" height="388" alt="Screenshot 2025-08-26 155950" src="https://github.com/user-attachments/assets/9ec615a6-e125-4dc5-b1b9-9874bbb16e32" /> <img width="1031" height="260" alt="Screenshot 2025-08-26 160956" src="https://github.com/user-attachments/assets/bbd16158-4241-413a-9709-61dbb0135ed9" /> <img width="640" height="389" alt="Screenshot 2025-08-27 003408" src="https://github.com/user-attachments/assets/6614e8f1-33b4-4ca5-a030-b4da7487b751" /> <img width="1153" height="509" alt="Screenshot 2025-08-27 003421" src="https://github.com/user-attachments/assets/70c4107a-5d04-4911-a295-668d47bcd33a" /> <img width="639" height="255" alt="Screenshot 2025-08-27 003439" src="https://github.com/user-attachments/assets/3f37e71c-56e8-4623-9805-4d23b9220285" /> <img width="638" height="511" alt="Screenshot 2025-08-27 003449" src="https://github.com/user-attachments/assets/4131d182-c923-408f-9516-8d774bd0b092" /> <img width="1156" height="259" alt="Screenshot 2025-08-27 003504" src="https://github.com/user-attachments/assets/bb5ef6ce-15df-46f7-a160-521e5c173cc7" /> **INGAME** <img width="494" height="628" alt="image" src="https://github.com/user-attachments/assets/045d58ef-74ea-4d03-a20a-57a4ee65f789" /> <img width="471" height="299" alt="image" src="https://github.com/user-attachments/assets/8a127f74-9e01-488b-a0eb-14e65ab05cbe" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game New sprites and planned content making their way into the game is a good thing. Worked closely with Thgvr throughout this whole process and took the time to make sure that quality was up to snuff <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Made new PGF items accessible fix: Adjusted PGF outfits and items imageadd: Added new PGF sprites imagedel: Removed redundant sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: DIB-DOG <DaneOfThieves@gmail.com> Co-authored-by: Changelogs <action@github.com> (cherry picked from commit 42f427b543ec2176bd1889a536363cb82fb60a0f)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="995" height="204" alt="image" src="https://github.com/user-attachments/assets/a3782046-9276-4bf6-8bec-3f45dc6d1ca0" /> ## Why It's Good For The Game cheese hands sucked ## Changelog :cl: add: insulated glove resprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 5f95d8f2517ccd68fe89a0a542c977afcaa4c576)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> <img width="71" height="88" alt="image" src="https://github.com/user-attachments/assets/27322aef-67e0-497a-beef-ca6038b67215" /> <img width="639" height="131" alt="image" src="https://github.com/user-attachments/assets/d83fa752-7699-44d4-974e-a90bd43dba45" /> it might look better :cl: add: resprites explorer gas mask /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 91f2ae3a1c1677c72f4b88b3736a93348160a4d3)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request just touches up the sprite a bit. <img width="377" height="323" alt="image" src="https://github.com/user-attachments/assets/c9d600c9-0320-4f62-9508-f2e8f3c7605f" /> ## Why It's Good For The Game wanted to add a bit of depth ## Changelog :cl: add: touches up auto elite sprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 0f7a376da5cd8dc39c6faa1a3f7a437b63c3136b)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="935" height="181" alt="image" src="https://github.com/user-attachments/assets/ed12f05c-b228-441d-aaa6-33d8f18074c5" /> ## Why It's Good For The Game species sprites are nice ## Changelog :cl: add: Kepi variant for NS hardsuit /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit e99da366a36790abd82c5bdc50beead41780ba23)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request adds a few inteq sprite adaptations for kepori. battlecoat and hoodie sprites by @thearbiber . also fixes the rolldown states for their uniforms <details> <summary>In-game Screenshots</summary> <img width="492" height="492" alt="keporiwinter" src="https://github.com/user-attachments/assets/18a4492b-031a-4e54-8311-652154fdc7b6" /> <br> <img width="448" height="448" alt="keporivanguard" src="https://github.com/user-attachments/assets/89a4d95c-c957-4a04-bf7b-c282fbc81f4d" /> <br> <img width="256" height="256" alt="keporimaa" src="https://github.com/user-attachments/assets/1871cc55-8362-455c-a753-b465fedd9b62" /> <br> <img width="192" height="256" alt="keporihoodie" src="https://github.com/user-attachments/assets/e1d3c224-edde-4845-853b-e70376f74e08" /> </details> <img width="873" height="896" alt="keporiasepriteinteq" src="https://github.com/user-attachments/assets/73ae26b5-6a7e-45e4-9371-fd787e88cd7e" /> ## Why It's Good For The Game species compatibility good ## Changelog :cl: moffball, thearbiber add: The IRMG has upped the knitting quality of it's kepori-designed wear. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit e7728b23807a685caf74bb50f6f5b59782725615)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request sprite motivation fading PRing this before it dies completely <img width="951" height="302" alt="image" src="https://github.com/user-attachments/assets/88ceeff5-f0bb-43dc-906f-85e5f8dde0e2" /> ## Why It's Good For The Game resprites old thing ## Changelog :cl: add: short over eye resprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 49faffa35e55d91395851a663186e762ddb2464f)
…urable) (#5280) ## About The Pull Request Sprites by @thearbiber Resprites a lot of the existing athletic shorts along with the dolphin shorts and adds a pink colour. Also makes them one recolourable item (NOT DOLPHIN SHORTS) <img width="254" height="508" alt="image" src="https://github.com/user-attachments/assets/09f51423-ffce-4fb6-acca-99465674928b" /> (first girl isnt dead she just took a nap) <img width="229" height="230" alt="image" src="https://github.com/user-attachments/assets/c1596f93-ef94-4a36-a045-6aeabe65faa5" /> ## Why It's Good For The Game Shorts ## Changelog :cl: thearbiber, generalthrax add: Athletic Shorts / Dolphin Shorts Resprite + Pink Shorts. Recolourables /:cl: (cherry picked from commit 9b500331e9fc645a45838edff795b92c06d86d40)
basic mobs are now checked for inside isanimal + human simplemobs will not drop loot if they are currently qdelling :cl: fix: animals should stop erupting into gore fountains when you land fix: hermits will refrain from causing damage to your hull during landings /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> (cherry picked from commit ace3dc054112a3ab4f9eb31c11ca145a74e8dfc8)
## About The Pull Request makes subshuttles (or any docked vessel) update their location upon the movement of the object they're docked to ## Changelog :cl: fix: subshuttles having absolutely bizarre interactions with overmap location /:cl: (cherry picked from commit f8126357a819c80ad760b04d06411ff65b65bfbf)
## About The Pull Request more randomgen planet / star names variety is good ## Changelog :cl: add: more randomgen planet / randomgen star names /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com> (cherry picked from commit e82551d59b8c41820306c697809e4d216484c8f3)
## About The Pull Request Makes ammo counters fit on scope by default, but adds an interaction for them to also fit on railings. ##### why its good for the game i think its cool ## Changelog :cl: balance: ammo counters now go to the scope slot /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> (cherry picked from commit 24c4198e80ab19352fca2f76d75712a9fedd45bf)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> moves medbay around to not be so microscopic causing everyone and their mother to move it to the breakroom <img width="726" height="645" alt="image" src="https://github.com/user-attachments/assets/01280676-6c49-4279-ad10-635c4f58c12e" /> <img width="570" height="554" alt="image" src="https://github.com/user-attachments/assets/2ebff360-4861-4efe-8662-7683e16b2b2d" /> if I ate five grapefruit, I think i'd feel pretty sick :cl: fix: Magpie medical and security offices have been adjusted slightly for better space use. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 98a0f185a692f189c55577ce2b35b47007a3e050)
… ever do their first try
## About The Pull Request Captained a round of it and was unsatisfied with a few things. Made some tweaks here and there, including: - Doubled the total ammo in the armory. Two boxes of 9mm feels extremely barebones for two ammo hungry SMGs. - Replaced some awkward seemingly misplaced decals in the main hallway. - Placed megaphones into the Captain's and Cergeant's lockers. - Placed a command pouch into the Captain's locker. - Placed a filing cabinet into the armory. Moved a hand labeler, clipboard, and some folders into it. - Placed a Minuteman chest rig into the Sergeant's locker. - Added two ballistic goggles into the armory, as that seems to be a new standard for Minutemen roles (From the Atlas remap). ## Why It's Good For The Game These tweaks are mostly for QOL. They should make the Typhon feel a bit better to play on. ## Changelog :cl: balance: Made some QOL tweaks to the Typhon (Mostly the addition of some convenient starting equipment). /:cl: (cherry picked from commit 6627153c08325981323cf556aa0fa5dd7f787da2)
…tleneck instead+vox sprites for it (#5285) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as said in the title. Heres the vox sprites <img width="737" height="198" alt="image" src="https://github.com/user-attachments/assets/a2bf2560-d69b-4230-8ea2-f6db373e7495" /> ## Why It's Good For The Game These clothes have mostly been sitting about gathering dust, and are rarely seen anyways. Honorable Vanguards still have a distinct outfit even with this being moved over to command, and also gives command staff more of the possibility to Stick Out like the other factions, without having to wear the overcoat all the time. ## Changelog :cl: add: Vox Inteq command turtlenecks add: Honorable Vanguard turtlenecks are now inteq command turtlenecks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit e53617a6fbdb329715da7c516d2773d312f0913d)
## About The Pull Request Makes the NT Suit Jacket and Hazard Vests now appear for Vox. These sprites existed but I forgot to add the VOX_VARIATION flag. Also fixes a sprite that didn't have a correct west state. ## Why It's Good For The Game Fix good ## Changelog :cl: fix: Missing vox sprite states for some NT outerwear. /:cl: (cherry picked from commit 6795ccce798ee3b2cdf06c135eed55696fc1b3fb)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="636" height="426" alt="image" src="https://github.com/user-attachments/assets/cd734484-c991-4429-bbfa-6e474cbb78ac" /> <img width="570" height="194" alt="image" src="https://github.com/user-attachments/assets/7a5ee069-0571-4b2b-beb8-3d4ccc31712f" /> ## Why It's Good For The Game more comfy clothes ig. Scrappers wearing pajamas to work day ## Changelog :cl: add: pajama pants /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 490a8e9eaa3a582587e1dee8a94cd177f7b6e7a0)
## About The Pull Request Lowered some magazine prices based on amount of rounds they have (mostly aimed at the Boomslang and F90 charging 750 for a 5 round mag) ## Why It's Good For The Game Way too much ## Changelog :cl: balance: Slightly decreased some magazine prices (namely the Boomslang and F90) /:cl: (cherry picked from commit 4c361a9c770e5f99aa2029d3350f98d9368ddf28)
## About The Pull Request - Increased frag grenade cost to 500 - Slightly increased Tear gas and Flash bang cost to 200 - Removed riot grenade launcher underbarrel from cargo - Removed heavy explosive damage and slightly reduced flame range from frags - Removed devastation from Concussion grenades ## Why It's Good For The Game Frags just seemed wayyyyyy too cheap for how effective they are for PVP (and to a lesser extent PVE). See them spammed out a loooot. Feel like whatever balance grenades have is pretty much negated by the riot. You can just spit it out beyond normal throwing distance (and ludicrously far if you have it on a DMR or Sniper) with a quickie firemode toggle. Was considering simply locking it from DMRs and snipers but I feel like you can still get a pretty similar effect with just normal ADS. Might reconsider, would like to hear thoughts As of 9/8: Wanted to lean grenades away from the direct explosive damage and more towards the shrapnel. Removing heavy explosive damage reduces the impact of cookoff and puts more emphasis on the shrapnel (which still does a lot of damage but a fair bit less so cause its tied to shrapnel + bullet armour instead of explosives and all the jank with that) ## Changelog :cl: del: Removed riot grenade underbarrel from cargo balance: Increased frag grenade and other auxiliary grenade costs slightly balance: Removed heavy explosive damage from Frags and devastation from Concussion grenades /:cl: (cherry picked from commit dc1f2927fed6869d1a781b1edcbf80e81110aa4c)
## About The Pull Request - Removes diamonds and bluespace crystals from common veins on planets they spawn on - Reduced amount of gold in most normal veins - Reduced spawn rate of certain rare veins - Reduced amount of nodes accessible from rare veins ## Why It's Good For The Game Crazy amount of money accessible from even base normal veins. It should be a nice bonus and not a "stop by jungle world roundstart for 80000 credits" Have not actually tested the new adjustments yet so I'll get back to you ## Changelog :cl: del: Removed diamonds and bluespace crystals from normal veins balance: Reduced amount of gold from normal veins. Slightly rarer rare veins /:cl: (cherry picked from commit 76d9196bc072421b890313f1f91a32740060d2b7)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Title. Also gives hermits their own bespoke factions. Should stop simple mob versions of pirates aggroing onto player pirates, and similar cases. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> What should be allied mobs shouldn't aggro onto you. ## Changelog :cl: add: Hermit faction balance: Simple mob pirates won't aggro on player pirates. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 7ebd051b1f1314e270c1a62a4cd89c9c17b2e425)
## About The Pull Request Adds horse genemods to humans. <img width="454" height="270" alt="image" src="https://github.com/user-attachments/assets/ce28835f-2a32-48e6-8534-e342e50591bd" /> ## Why It's Good For The Game Horsegirls. ## Changelog :cl: add: Horse genemods for humans /:cl: (cherry picked from commit 119db52167a8a483c0ef8d75608f2b608e80bbad)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <details> <summary>Screenshots</summary> <br> <img width="1312" height="1184" alt="image" src="https://github.com/user-attachments/assets/e167520e-9109-4263-9b73-d57437f63a4e" /> <img width="1312" height="1184" alt="image" src="https://github.com/user-attachments/assets/bae5079c-d726-4776-9099-f3b87556c993" /> <img width="1280" height="1280" alt="tortuga" src="https://github.com/user-attachments/assets/073a3b4d-a8d3-458e-80e6-82e97e8804d2" /> <img width="288" height="224" alt="image" src="https://github.com/user-attachments/assets/d4d602bc-28ab-49ff-a435-f4dd61fd1135" /> </details> Touches up and modernizes the Tortuga. Major changes are: - Shutters to windows and engines. - Adds a helmsman role to pilot the subshuttle. - Reinforces the exterior hull. - Maint has been reorganized and pressurized. - Adds firelocks. - Telecomms - A hydroponics "room" - A bar - LTSRBT - Personal locker for the deckboss - Two of the engines are now normal. - Misc fixes. - Updates the armory and holding cell. <details> <summary>Weapons</summary> <br> - Captain: Mateba, - Helmsman: Pounder - Armory: Mower, Wasp, F3, Spitter, Mauler, Mauler Semi-Auto - Adds grenades (smoke and frag) </details> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Making our crackhouse a crackhome. The Tortuga was starting to show it's age, and was a bit unthreatening in the context of modern Shiptest. With the new Frontiersmen weapons out, it was about time to give it an update. This should help it lean a lot more into it's gimmick as a floating fortress/base with more shipside functionality to keep the home crew busy and help support the away team with some general QoL changes tossed in. :cl: add: Tortuga Touch Ups /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 0e7d8f3dace66272bdc1f812d7f13f72fdb2fc79)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This should fix all wind on bombed starport is that a tornado or are you happ-AAAAAAAAAAAAAHHHHHHHHHHH :cl: fix: wind on bombed starport /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 62fd67874c053ecbcf67a7a3bb8ded95c855336c)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds both species and random seed randomization of simple humans <img width="586" height="438" alt="image" src="https://github.com/user-attachments/assets/b1b14d79-189d-4277-9316-cdcf72fd26eb" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No more 1 billion generic white male frontiersmen <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The appearance of simple humans is now much more varied /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 633492c6a52931b4b5326a6cae6d185178c65717)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Converts flavor text entry field into a tgui input text box instead of stripped multi line input <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes sure to show character limit to prevent people from going too crazy and loosing there work <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Flavor text now uses a tgui text box and shows character limit /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 4c1727e23a132944d5af70aaeb336d6aaca500e9)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes a handful of procs and vars surrounding prefs. partial atomization of #4831 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game these dont do anything in our current game, makes it easier to look at the file diff for the real pref rework <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed some old pref options that we dont use /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> (cherry picked from commit 0fa516236a2af783a15df2186ec30694648179b4)
## About The Pull Request Sprites by @thearbiber Adds a modified 10mm Rattlesnake to the game in use by the Ramzi Clique. <img width="188" height="186" alt="image" src="https://github.com/user-attachments/assets/8c3b3679-5b75-4c2f-9a01-5281a560f608" /> It fires in 2-round burst with a bit more recoil, greater wear rate, now used by Rust-red pistol mobs. Obtainable through the blackmarket and the Rustbase ruin. ## Why It's Good For The Game The rust red pistol mobs kind of sucked for how menacing they looked, especially now that we have softsuit mobs to look stupid and less menacing. I figure Ramzi would do away with 9mm anyways and use the ammo they have more of, rechambering for something with a fair bit more kick for piracy work. ## Changelog :cl: thearbiber, generalthrax add: Added MP-84m Cottonmouth, Ramzi Clique modified Rattlesnake, chambered in 10mm. Obtainable from Blackmarket and Rustbase ruin. balance: Ramzi Clique Rustred pistol mobs now have a Cottonmouth instead of a military Ringneck and fire in slow bursts of 2 /:cl: (cherry picked from commit 5e524c265313251bd482a4c64d7c9fc721819c3a)
## About The Pull Request <img width="263" height="645" alt="image" src="https://github.com/user-attachments/assets/6ff1059b-821d-4abc-85cc-4d7568fad591" /> does this so the turrets dont shoot you through two solid walls ## Why It's Good For The Game fixes good ## Changelog :cl: fix: rustbase turrets no longer xray shoot you /:cl: (cherry picked from commit a6d7d12aaa154b69f669e12fa8398e2b55e38a21)
## About The Pull Request fixes most hooded coats having a bad icon state for the hood ## Why It's Good For The Game idk ## Changelog :cl: fix: winter coats will have hoods again /:cl: (cherry picked from commit 198ff22fd1c1b671528710af0871a4a317d0e47b)
## About The Pull Request This PR makes a number of tweaks and fixes to the weather sounds: - The ashstorm sounds have been replaced with a new soundloop. - Inside and outside weather sounds are no longer inverted. This was hardly noticeable before, because there was practically no difference. - Weather sounds are now muffled when indoors. The loops have been broken into smaller chunks to make the transition between environments smoother. - Weak rain now uses its own soundloop, rather than using heavy rain sounds, which makes the beginning of rain sound less weird. Everything added here is still subject to change — Please Give Me Feedback. ## Why It's Good For The Game It's a little immersion-breaking when you're sitting inside your ship or a cave, and it sounds like you're in the middle of a hurricane. The old ashstorm sounds were quite crusty, and featured a lot of clipping, which couldn't be fixed without further diminishing the quality of the sound. The new sounds should hopefully work better. ## Changelog :cl: soundadd: The ashstorm/rockplanet weather sounds have been replaced. soundadd: Weather sounds are now muffled when indoors. soundadd: Weak rain now uses a unique soundloop, meaning the transition to heavy rain will be less jarring. fix: Outside weather sounds no longer play indoors, and vice-versa. /:cl: (cherry picked from commit 23ddd36fa47409edf8547b3d48878f6f25a4f6fc)
## About The Pull Request idk why this was even happening ## Changelog :cl: fix: elzu no longer have a random brute damage increase /:cl (cherry picked from commit 45c5e09a16cf796fc59dbab9138369097e8f1570)
## About The Pull Request replaces one ointment with quardexane medigel ## Why It's Good For The Game makes it worth ## Changelog :cl: add: added quardexane to burn kit /:cl: (cherry picked from commit e0d768fcb6864931f3fbee985c47fc9acbe2475c)
…629) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Fixes the docks of smaller ships to have proper mobile docking ports, therefore allowing ship to ship docking. In theory. Also standardizes mobile docking ports being at the airlock except in circimstances where it physically cannot  the vaqueors docking port is finally not in a stupid location docking ports working  :cl: add: Most small ships should have more stationary docking ports fix: Mobile docking ports on most small ships fix: disable_on_owner_ship_dock should work more properly now /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com> (cherry picked from commit 40efae60ba41182a8e486e86da808953c9404a10)
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please oh my god do not let the sharplite rework in with this one that PR is so awful and just removes any reason to ever use an NT laser guns. |
Someone called it out already and ill figure out a modularized solution that people will like. Feel free to bring up any issues you know about in the Discord, just ping me. I have not fully gone though their edit in that one PR... |
Could recolour em to the AUG/pulse rifle colour schemes if someone asks me to. As for the pass-through, I think you can just toggle it pretty easily with the PASSGLASS tag. Some of the designs look pretty neat, as far as I've seen. The whole sharplite PR affects soooo much stuff that I imagine one would be forced to cope with, for making it easier to port stuff from future ship. |
Yah, to maintain downstream compatibility I need to maintain their code 1:1 but have a ton of tricks which can make things like they used to do with minimal issue. This at least has to be done until the hard break point, which is around Shiptest's March version (removal of NT**), where afterwards we will probably be fully splitting off Shiptest's master branch, and at which point we will be much more selective in our pulls. **Note: I already have drafted tools which will convert shiptest code back to pre-NT versions so we can convert their work back should it be something we want to pull. |
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So I have a large list of the changes, and honestly kind of disappointed in Shiptest's QA process as they left lingering references to the old named stuff all over the place. Once I manage to figure out exactly what they intended, since they never make that public in the PR, I will decide on an action plan and restore a bunch of the items that were removed, or revert some changes. FYI: Small edits that do not impact lore, such as name and descriptions, and some visual only edits... might not get reverted. |
About The Pull Request
Actual Changelog will come later.
This will merge conflict with most everything, so ill have to merge other things first before this can really be TMed.
Also, Small on hold status as the next pick in the list overhauled sub shuttles and I have to figure out what they did as shiptest did not include documentation in the PR or edits.
Why It's Good For The Game
Changelog
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/:cl: