[Minor] Fix ForceWeapon.InRange not taking effect when attacking non-techno#1693
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Coronia merged 5 commits intoJun 4, 2025
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CrimRecya
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Jun 2, 2025
- Also encapsulated the function for Forcing specific weapon by target type #1631 to use.
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Coronia
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Jun 2, 2025
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It’d better to add a tag to customize whether ForceWeapon.InRange should affect empty ground, cuz 1) other ForceWeapon doesn’t really work on empty ground, so this is an exception, and 2) there’re cases when modders only want to use it on units only
Coronia
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add doc for ForceWeapon.InRange.TechnoOnly and we're good
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