Releases: Popax21/Procedurline
Releases · Popax21/Procedurline
v2.0.13
17 Apr 21:44
Compare
Sorry, something went wrong.
No results found
Fix TextureHandle download/uploads deadlocking
Minor other bugfixes
v2.0.12
15 Feb 22:00
Compare
Sorry, something went wrong.
No results found
Fix TextureHandle.GetData edge cases, resulting in error textures
Fix TextureHandle.CachePinHandle force disposal not being registered
v2.0.11
14 Feb 16:05
Compare
Sorry, something went wrong.
No results found
Fix duplicate hooks when shutting down (can cause a crash)
v2.0.10
24 Jan 21:08
Compare
Sorry, something went wrong.
No results found
Add TextureData debug access checks
Remove IEnumerable.Prepend call (fixes a crash on some Windows machines)
v2.0.9
30 Nov 21:04
Compare
Sorry, something went wrong.
No results found
Fix deadlock when disposing texture CachePinHandles
v2.0.8
21 Nov 17:00
Compare
Sorry, something went wrong.
No results found
Clean up player animation metadata handling
v2.0.7
20 Nov 22:07
Compare
Sorry, something went wrong.
No results found
Fix a desync of the FW TAS because of missing CarryYOffset scaling
v2.0.6
19 Nov 21:43
Compare
Sorry, something went wrong.
No results found
Fix crash on exit because of TextureData leak logging
Fix zero frame animation crashes
Fix OOM exception detection
Remove VirtualTexture unload / reload hooks
v2.0.5
07 Oct 17:09
Compare
Sorry, something went wrong.
No results found
Fix demo map stil showing in the chapter select
Fix crash when SpriteBank sprite creation fails
Small tweaks to OOM behaviour
v2.0.3
25 Sep 15:37
Compare
Sorry, something went wrong.
No results found
Fix crashes because of uninitialized disposable pool
Fix custom booster particles