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Add adaptive floor tiles beneath airlocks#1509

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partyplatter08-lab wants to merge 2 commits into
RE-SS3D:developfrom
partyplatter08-lab:partyplatter08-lab/bounty-1299
Closed

Add adaptive floor tiles beneath airlocks#1509
partyplatter08-lab wants to merge 2 commits into
RE-SS3D:developfrom
partyplatter08-lab:partyplatter08-lab/bounty-1299

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@partyplatter08-lab
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Closes #1299.

Summary

  • Spawns the existing airlock floor tile visual beneath airlocks and selects the north/south or east/west mesh based on the airlock direction.
  • Copies the front and back adjacent floor materials onto the matching sides of the airlock floor tile.
  • Uses a transparent fallback material when an adjacent floor is missing.
  • Refreshes nearby airlocks after turf placement/removal so existing airlocks update when neighboring floors change.

Tests

  • Added edit-mode coverage for airlock floor orientation and material-slot assignment helpers.
  • Verified civilian and security airlock prefabs both reference the airlock floor visual and transparent fallback material.

@Alainx277
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Please fill out the PR template and attach an in-game screenshot.

@partyplatter08-lab
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Closing this to avoid taking more maintainer review time while I can’t provide the requested in-game screenshot/template completion and the current checks are failing. Thanks for the guidance.

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Airlock Floortiles

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