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Sharp X v0.77.0

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@RyannThi RyannThi released this 25 Sep 18:07
· 48 commits to main since this release

Evo support is here! Alongside some new things (for those expecting the marketplace, that's still being cooked)

  • Support for compilation in LuaSTG Evo.
  • Added the project meta file to the auto backup.
  • Added the alignment window to the format input on the RenderTTF node.
  • Re-arranged a lot of code output of nodes (correct indentation and new lines).
  • Changed some nodes descriptions.
  • Removed the "beta" attribute for Sub support.
  • Made the "Set/Wait for signal", "Add chargeball" and "Set Pace" not trigger THlib compat. errors for Evo and Sub.
  • Fixed display errors in all main Input Windows.
  • Fixed a problem with selecting the arrow on the nodes attributes' dropdowns (the mouse wouldn't select it).
  • Fixed comment double new-line code output.
  • The editor won't throw an error when the LuaSTG executable path isn't the same as the target compile version.
  • Replaced font file paths with "/" instead of "\" in order to improve other platforms' compatibility.
  • Fixed compilation errors when having the same file name with the same scope.