Sharp X v0.77.0
Evo support is here! Alongside some new things (for those expecting the marketplace, that's still being cooked)
- Support for compilation in LuaSTG Evo.
- Added the project meta file to the auto backup.
- Added the alignment window to the format input on the RenderTTF node.
- Re-arranged a lot of code output of nodes (correct indentation and new lines).
- Changed some nodes descriptions.
- Removed the "beta" attribute for Sub support.
- Made the "Set/Wait for signal", "Add chargeball" and "Set Pace" not trigger THlib compat. errors for Evo and Sub.
- Fixed display errors in all main Input Windows.
- Fixed a problem with selecting the arrow on the nodes attributes' dropdowns (the mouse wouldn't select it).
- Fixed comment double new-line code output.
- The editor won't throw an error when the LuaSTG executable path isn't the same as the target compile version.
- Replaced font file paths with "/" instead of "\" in order to improve other platforms' compatibility.
- Fixed compilation errors when having the same file name with the same scope.