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Proof of Concept on GWT Game Development, Websockets and Prevalence

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This is a proof of concept of doing game development using GWT.

Some of the things I want to test are:

  • Rich model shared between server & client

  • Realtime event distribution via websocket, all players see the same world

  • Chatting

  • World panning

  • Realtime and shared editing the world even with people playing

Deploy the war generated by the build.xml on a Jetty 7.3 server, that has support for WebSocket.

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Proof of Concept on GWT Game Development, Websockets and Prevalence

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