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@matortheeternal
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The content of the plugins and the BSA are identical to the contents of the plugins and BSA for Skyrim except they're now in the SSE format.

BSA built with Archive.exe - contains License.txt.
ESPs built with SSEEdit - contain records as described in Readme.md

@matortheeternal
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SSEEdit trims NULL ONAM data when saving plugins, so I'm unable to add that to Blank.esm without editing the plugin directly in a hex editor. I would be comfortable doing this if I could see how the ONAM data was encoded in an SSE plugin, but I have yet to be able to get SSEEdit to save ONAM data for any master plugin file.

If you have a good way to add that then go for it.

@Ortham
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Ortham commented Dec 6, 2016

I haven't checked the plugins, but if they're what you need for testing, I'll accept them.

@Ortham Ortham merged commit bd70f83 into Ortham:master Dec 6, 2016
@matortheeternal
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Awesome, thanks for the merge. 👍

The plugins are just exactly what you had for Skyrim. I didn't really put a lot of thought into what I should make for tests, I just took what you had and converted it to SSE. 😸

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2 participants