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Cylindrical to Cartesian #3139
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Cylindrical to Cartesian #3139
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method for converting to cartesian coordinates from cylindrical coordinates. Add new struct Coordinates3D, to encapsulate (x,y,z) coordinates.
Add toroidal_angle field to TokamakOptions. Iterate over all coordinate points.
so that there will be a toroidal point at pi/2.
…him to allow FakeMeshFixture to be used with default values for nx, ny, nz
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Looks like you just need to merge recent |
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Could you mention why do you need this? |
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Added a new method CylindricalCoordinatesToCartesian() on TokamakOptions class, which returns Cartesian coordinates x, y, z (as Field3D objects) calculated from the cylindrical coordinates Rxy and Zxy (Field2D objects) together with nz equally spaced points for the values of the toroidal angle.