Releases: btzr-io/godot-aria
Releases · btzr-io/godot-aria
v.0.0.8
20 Jul 01:40
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Changes:
Add support for Godot 4.4.1 and new versions.
Merge HTML template with Godot 4.4 latest by @Narwhalrus in #25
New Contributors
v.0.0.7
28 Feb 01:01
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Changes:
Fix focus manager issues.
Application mode ( toggle trap focus ).
Fix webTextInput issues and improve customization.
v0.0.6
16 Feb 01:57
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Changes
Fixed Default installation path from asset lib is wrong #23
Multiple errors after installing plugin #22
v0.0.5
13 Feb 19:02
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Changes
Orca support: #17
Fix unexpected focus jump issues: #21
Add alternative way of exposing non interactive text: #19
Add new aria live region implementation.
Rename AccessibilityModule -> AccessibleNode
Expose AccessibleNode update_property method
Expose get_accessible_node method.
Create basic examples: #8
v0.0.4
05 Feb 03:50
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Changes
Accessibility module: Exposes Control nodes to the browser accessibility tree as hidden DOM elements.
Aria_* prefixed variables to extend or overwrite aria attributes.
Full JAWS support with Google chrome or similar browser.
Some partial support for ORCA and VoiceOver, more work is required to be usable.
Screen reader visual focus highlight.
v0.0.3
10 Jan 03:59
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Changes
Localization support (#16 )
WebTextInput control node (#14 )
Media features detection (#15 )
Initial implementation of the overlay DOM layer (#13 )
v.0.0.2
28 Dec 00:12
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Changes
Fix Godot canavas element is a focus trap #11
Make focus behavior more accessible.
Add Node2D accessibility module
Fix some issues with JAWS and Narrator screen reader.
Add alert_screen_reader method.
0.0.1
04 Dec 02:03
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Initial release, this is an experimental plugin, expect major changes for future releases.
Good for quick testing and simple prototypes.
Changes
Add basic example
Add method notify_screen_reader