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@maxim-sermin maxim-sermin commented May 23, 2024

Fixing an issue similar to the one already described in #24
The issue only seems to come up in the combination of SkinnedMeshRenderer + low-poly/hard normals. But I also tested that the fix has no adverse effects on meshes with smooth normals by changing the import settings of my test mesh to calculate normals and set smoothing angle to its highest possible value 180.

Before:
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After:
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