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This is necessary for the ModularAbilitySystemComponent to process ability inputs.

I left off some logging from my own project as I was unsure if it was warranted.

class UModularAbilitySystemComponent;

UCLASS(Config = "Game")
class MODULARGAMEPLAYABILITIES_API AModularAbilityPlayerController : public AModularPlayerController
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Would it be better to inherit from ACommonPlayerController?

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@MostExcellent MostExcellent Nov 20, 2025

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Yes, will address ASAP

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Done, it now inherits from ACommonPlayerController. Should it also send out the game framework extension events?

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Actually forgot to edit the build.cs file, will do now

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2 participants