Allow extinguishing in coastline as well as river#12224
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Willzadl wants to merge 6 commits into
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realforest2001
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May 20, 2026
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About the pull request
Resisting in a coastline tile will now provide the same insta-extinguish property as rivers.
Explain why it's good for the game
Tyrargo rift in particular has a vast amount of pseudo-rivers which clearly and misleadingly contain enough water to extinguish oneself. Being able to use water to extinguish in one context but not another because of frustrating corner-water tiles stacked around eachother is counter-intuitive and extremely annoying when it leads to your death as a xeno.
This also applies for marines and fire to a lesser extent, but also for acid, which is why I don't think this is excessively xeno-sided.
I invite any mappers to state their qualms regarding balance as this may lead to a lot of extra extinguish spots. Having said that, I believe that water should function as water in appropriate contexts, of which I believe all coastline tiles to be.
Testing Photographs and Procedure
i tested it and it worked
Changelog
🆑
balance: resisting in coastline tiles now extinguishes fires and acid like river tiles.
/:cl: