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Allow extinguishing in coastline as well as river#12224

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Willzadl wants to merge 6 commits into
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Willzadl:coastlinefire
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Allow extinguishing in coastline as well as river#12224
Willzadl wants to merge 6 commits into
cmss13-devs:masterfrom
Willzadl:coastlinefire

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About the pull request

Resisting in a coastline tile will now provide the same insta-extinguish property as rivers.

Explain why it's good for the game

Tyrargo rift in particular has a vast amount of pseudo-rivers which clearly and misleadingly contain enough water to extinguish oneself. Being able to use water to extinguish in one context but not another because of frustrating corner-water tiles stacked around eachother is counter-intuitive and extremely annoying when it leads to your death as a xeno.

This also applies for marines and fire to a lesser extent, but also for acid, which is why I don't think this is excessively xeno-sided.

I invite any mappers to state their qualms regarding balance as this may lead to a lot of extra extinguish spots. Having said that, I believe that water should function as water in appropriate contexts, of which I believe all coastline tiles to be.

Testing Photographs and Procedure

i tested it and it worked

Changelog

🆑
balance: resisting in coastline tiles now extinguishes fires and acid like river tiles.
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog May 15, 2026
@cmss13-ci cmss13-ci Bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/XS Denotes a PR that changes 0-19 lines, ignoring generated files. labels May 15, 2026
@github-project-automation github-project-automation Bot moved this from Awaiting Review to Partially Approved / Mergeable in Review Backlog May 20, 2026
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Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/XS Denotes a PR that changes 0-19 lines, ignoring generated files.

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Status: Partially Approved / Mergeable

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