Fix: Forsaken not getting their live human seeing TacMap#12240
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realforest2001 merged 5 commits intoMay 19, 2026
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Test merge deployment history:Test Merge Deployed @ 05/17/2026 12:24:46 +00:00:Server InstanceRevisionTest Merge Updated @ 05/17/2026 12:55:33 +00:00:Server InstanceRevisionTest Merge Updated @ 05/17/2026 15:26:43 +00:00:Server InstanceRevisionTest Merge Updated @ 05/17/2026 17:25:58 +00:00:Server InstanceRevisionTest Merge Updated @ 05/17/2026 17:57:55 +00:00:Server InstanceCM13 Live RevisionOrigin: ec252dc Test Merge Updated @ 05/17/2026 18:23:08 +00:00:Server InstanceRevisionTest Merge Updated @ 05/17/2026 18:42:22 +00:00:Server InstanceCM13 Live RevisionOrigin: ec252dc Test Merge Updated @ 05/17/2026 23:10:10 +00:00:Server InstanceRevisionTest Merge Updated @ 05/18/2026 04:30:45 +00:00:Server InstanceCM13 Live RevisionOrigin: fc89853 Test Merge Updated @ 05/18/2026 06:01:47 +00:00:Server InstanceRevisionTest Merge Updated @ 05/18/2026 07:49:57 +00:00:Server InstanceRevisionTest Merge Updated @ 05/18/2026 10:33:33 +00:00:Server InstanceRevisionTest Merge Updated @ 05/19/2026 00:08:01 +00:00:Server InstanceCM13 Live RevisionOrigin: 0badb52 Test Merge Removed @ 05/19/2026 14:06:54 +00:00:Server InstanceCM13 Live |
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3 tasks
realforest2001
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May 19, 2026
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cmss13-devs:master
with commit May 19, 2026
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About the pull request
Title
Also fix up the flags not including all the human flags and having WY twice for whatever reason.
Explain why it's good for the game
They should be able to do this
Testing Photographs and Procedure
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Put screenshots and videos here with an empty line between the screenshots and the
<details>tags.Changelog
🆑
fix: Forsaken can now track humans on their TacMap like they should've
/:cl: