Miscellaneous tutorial quest tweaks#2201
Merged
Merged
Conversation
This should be a vertical wipe.
I also tweaked the grass and a rock slightly.
We do not actually have any cliffs in this scene, but the layer is here.
This is just a bit of fun. There are two paths to the final island, but whichever one you pick you can loop back and do the other one. And every other button is on a mandatory path.
This makes it harder to accidentally interact with him when trying to hit the stones. Also add some tile rips for aesthetic reasons.
|
Play this branch at https://play.threadbare.game/branches/endlessm/wjt/tutorial-tweaks/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
manuq
approved these changes
May 15, 2026
Collaborator
manuq
left a comment
There was a problem hiding this comment.
Nice! I did a playthough, the NPC position in the sequence puzzle is better.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Mostly visual changes - adding shadows, tweaking transitions – but also a slight layout change to the sequence puzzle to address feedback that the NPC is too close to the objects.