Pre-defined objects seen in the code such as slider[0] and layer[0] are exclusive to the Adobe After Effects plug-in PixelsWorld.
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Download the game's internal LUT file here. Take note that this is not a traditional LUT - it's hard to explain but you can't use it as if it was any other LUT for filmography.
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In your Adobe After Effects project, apply the
PixelsWorldeffect onto the layer you want to apply ZenlessLUT to. -
Set the
Languageparameter in PixelsWorld toGLSLand click onEdit. WithZenlessLUT.glslopen in a separate text editor, copy-paste the code onto theWorld formulaeditor. Once done, head onto the firstLayerparameter and set it to the imported LUT. Control the strength of the LUT with the firstSliderparameter. Be sure to set theMipmap filterparameter of the effect toNone. -
If you have issues with flickering visuals/crashing, try turning off Multi-Frame Rendering in Edit -> Preferences -> Memory & Performance.
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- Either contact me or create an issue for any problems that may arise.