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Releases: goransh/InfiniteGoodsMod

v6.0

18 Feb 20:15
6be3d15

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  • Added support for Service Points (Plazas & Promenades DLC):
    • Stock Pedestrian Area Service Points with Goods or Luxury Products. Commercial buildings within pedestrian areas will still be affected by the commercial building settings as before, but it can now be disabled if you only want the service points to be restocked.
    • Stock Cargo Service Points with raw or processed industrial cargo (same options as regular zoned industry). Zoned industry within pedestrian areas will still be affected by the zoned industry settings as before, but they can now be disabled if you only want the service points to be restocked.
  • Added support for Coal and Oil Power Plants
  • Warehouses (from the Industries DLC) now have separate settings from the plopped industry buildings.
  • Added "enable/disable all" buttons and a "restore defaults" button to the settings panel.
  • Mod will no longer update goods in buildings when simulation is paused.
  • Debug configuration moved to the in-game settings and can now be toggled when the game is running. When enabled, detailed log messages are logged to the dev console (F7) on every goods transfer (requires the ModTools mod).

Non-feature updates:

  • Update .editorconfig and add Rider/Resharper config file with updated code style. This new style has been applied to the entire project.
  • Refactor the settings and transfer definition logic. Improves readability and also has a few minor performance improvements.

Minor tweaks

10 Mar 21:53

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  • Attempt to make the options menu easier to understand.
  • Minor code tweaks and cleanup.

Expanded functionality to industrial buildings

10 Mar 21:52

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  • Expanded the mod functionality to also work for industrial buildings. All raw and processed materials can be toggled on or off (off by default).
  • Settings have been added. They can be accessed in the game's options menu. Your settings are the same across all games and are not tied to specific saves.

Conflict fix

10 Mar 21:50

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Added a check to avoid null references when using this mod with other mods that modify buildings.

Initial release

10 Mar 21:48

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added null check to the building ai (fixes conflict with another mod),

renamed mod from Unlimited Goods to Infinite Goods