A utility to compile & decompile IW engine game scripts.
- IW5 (Call of Duty: Modern Warfare 3)
PCPS3Xbox 360 - IW6 (Call of Duty: Ghosts)
PCPS3PS4Xbox 360Xbox One - IW7 (Call of Duty: Infinite Warfare)
PCPS4Xbox One - IW8 (Call of Duty: Modern Warfare (2019) / Warzone)
PCPS4PS5Xbox OneXbox Series X|S - IW9 (Call of Duty: Modern Warfare II (2022) / Warzone 2)
PCPS4PS5Xbox OneXbox Series X|S - S1 (Call of Duty: Advanced Warfare)
PCPS3PS4Xbox 360Xbox One - S2 (Call of Duty: WWII)
PCPS4Xbox One - S4 (Call of Duty: Vanguard)
PCPS4PS5Xbox OneXbox Series X|S - H1 (Call of Duty: Modern Warfare Remastered)
PCPS4Xbox One - H2 (Call of Duty: Modern Warfare 2 Campaign Remastered)
PCPS4PS5Xbox OneXbox Series X|S - T6 (Call of Duty: Black Ops II)
PCPS3Xbox 360Wii U - T7 (Call of Duty: Black Ops III)
PC(Decompiler) - T8 (Call of Duty: Black Ops 4) *WIP*
- T9 (Call of Duty: Black Ops Cold War) *WIP*
./gsc-tool.exe <mode> <game> <system> <path>
mode: asm, disasm, comp, decomp, parse
- note: zonetool files (.cgsc, .cgsc.stack) use:
zasm,zdisasm,zcomp,zdecompmodes
game: iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6 t7 t8 t9
system: pc, ps3, ps4, ps5, xb2 (360), xb3 (One), xb4 (Series X|S), wiiu
path: file or directory (recursive process all files inside the directory)
Example: ./gsc-tool.exe comp iw5 pc ./data/iw5/my_fancy_script.gsc
| Mode | Description | Output |
|---|---|---|
asm |
assemble a file.gscasm |
file.gscbin |
disasm |
dissasemble a file.gscbin |
file.gscasm |
comp |
compile a file.gsc |
file.gscbin |
decomp |
decompile a file.gscbin |
file.gsc |
parse |
parse a file.gsc |
file.gsc |
If you need to extract scripts from fastfiles or game memory, use Zonetool or Jekyll.
- gsc-tool
.gscbinformat is a serialized ScriptFile struct:
name: null-terminated string
compressedLen: 4 byte uint
len: 4 byte uint
bytecodeLen: 4 byte uint
buffer: byte array[compressedLen]
bytecode: byte array[bytecodeLen]
note: for PS3 & Xbox 360 .gscbin files (compressedLen, len, bytecodeLen) are saved as little-endian!!
-
zonetool (IW5) format made of bytecode file
.cgscand decompressed stack buffer.cgsc.stack. -
treyarch (T6) format is a single buffer with gscobj data
.gscor.csc.
- install premake5 on your system PATH
- clone this repository
- update the submodules
git submodule update --init --recursive - run prebuild script
premake5 vs2022(windows) orpremake5 gmake2(linux/macos)
If you like my work, consider sponsoring/donating! Would allow me to spend more time adding new features & fixing bugs.
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This project is based on RektInator's gsc-asm. Special thanks to RektInator, JTAG & Dasfonia.
This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.